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Lumina's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #1 | 5.000 | 5.000 |
Playability | #214 | 4.500 | 4.500 |
Cleverness | #227 | 4.500 | 4.500 |
Artistic Style | #328 | 4.500 | 4.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Congrats on your game being awesome! I had fun playing it and exploring the world you've created. Two things that would have really helped: Sound effects and faster potion throwing. Truly this game is pretty awesome :D
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Tell us about your game!
Lumina is a game about using your potions and Alchemy to light the dark labyrinth and find the source of light at the end! Play as a Hammond P Potion Master, as he must navigate through the calming abyss, with ambient music and simple visuals, this game is really easy to relax and enjoy!
Extra Notes
Hope you Enjoy playing the game! It plays more like a demo than a full game, but hopefully you can enjoy the small snippet of this game!
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Comments
Great visuals!
Potion splatters and how they blend look sick!
If you have some kind of tutorial on those potion effects that you can share it would be awesome! (We went for some similar ideas so I could use your effect!)
Idk if that is intended or not but let me leave it here 😉 :
If you want your character to stick to moving platforms the simplest way I know is to make character a child of the platform when colliding and clear the parrent when not colliding.
Charming little demo with again great visuals!!!
Nice touch with adding a screenshot request!
Here is mine:
https://www.youtube.com/watch?v=YUWfHX_ZNCw&t=178s <- This is the reference I used to create the VFX, Then adjusted it to suit our needs better
Thank you!
Very cozy lil game, was nice to vibe for a few minutes. Sad games's too short and potions only differ by color.
really neat idea!! Thinking I knew the layout of a room only to throw a potion and open up a new area was a super cool moment. I also got the bug where the character was rotating constantly, but it wasn't much of an issue--honestly the only other problem was that standing on a moving platform didn't move the character with it and I fell off. The ending was a very nice touch, too!
quick & cute! i like the idea and execution, the robots not being harmful definitely added to the charm of just everyone being a lil’ guy. although my character kept slowing turning the whole time so i had to take that into account when i was throwing 😅
Oh wow, sorry to hear about the constantly rotating bug :( I didn’t realize it was still in the game, I thought I had fixed it already.