Cool game! But I didn't exactly understand why it was a stealth game. I expected to do more damage when being hidden, have access to special moves etc.
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Balor's Chosen's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #233 | 4.000 | 4.000 |
Cleverness | #282 | 4.000 | 4.000 |
Artistic Style | #401 | 4.000 | 4.000 |
Playability | #1486 | 2.000 | 2.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Unfortunately, I was excited to give this game a try, but it was too clunky to run smoothly in the web browser.
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Tell us about your game!
Balor's Chosen is a Top Down Action/Stealth Game where you play as an ancient Irish Druid who worships the old gods. A hillfort has been constructed on once what was considered sacred grounds, and you have been chosen by the Demon King Balór to cleanse the area of all who desecrate its surface.
Gather ingredients from around the map to use in crafting powerful potions that have the ability to bless you with the powers of the old gods. Kill enemies to satiate Balor's bloodlust and gain access to more powerful magics. Use the shadows to your advantage, extinguishing any flames you come across to leave the land in darkness, but you must be careful to not reveal yourself to the greater enemy force when doing so.
The game ends when every last soldier has been killed and the land is pure again. A high score is calculated based on how efficient you were when doing so.
Extra Notes
Much thought went into the design of our game as everything inside is tied to and accurate to ancient Irish religion and mythology. There are references to numerous gods, goddesses and tales through out the blessing system and environment. The stat boosts provided by each blessing are accurate to what each deity was known for. We wanted our game to be truly unique and represent old Ireland well.
Annoying Bug - I forgot to add a line of code in the final build to make the stat slider animations ignore time being paused in Balors Pouch so they're broken for the deadline build.
I know deadline is final but everything works behind the scenes so here is how it should look and what happens as you use the system: https://www.youtube.com/watch?v=dHbUKdqtd8M
We hope you enjoy!
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