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Balor's Chosen's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #233 | 4.000 | 4.000 |
Cleverness | #282 | 4.000 | 4.000 |
Artistic Style | #401 | 4.000 | 4.000 |
Playability | #1486 | 2.000 | 2.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Unfortunately, I was excited to give this game a try, but it was too clunky to run smoothly in the web browser.
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Tell us about your game!
Balor's Chosen is a Top Down Action/Stealth Game where you play as an ancient Irish Druid who worships the old gods. A hillfort has been constructed on once what was considered sacred grounds, and you have been chosen by the Demon King Balór to cleanse the area of all who desecrate its surface.
Gather ingredients from around the map to use in crafting powerful potions that have the ability to bless you with the powers of the old gods. Kill enemies to satiate Balor's bloodlust and gain access to more powerful magics. Use the shadows to your advantage, extinguishing any flames you come across to leave the land in darkness, but you must be careful to not reveal yourself to the greater enemy force when doing so.
The game ends when every last soldier has been killed and the land is pure again. A high score is calculated based on how efficient you were when doing so.
Extra Notes
Much thought went into the design of our game as everything inside is tied to and accurate to ancient Irish religion and mythology. There are references to numerous gods, goddesses and tales through out the blessing system and environment. The stat boosts provided by each blessing are accurate to what each deity was known for. We wanted our game to be truly unique and represent old Ireland well.
Annoying Bug - I forgot to add a line of code in the final build to make the stat slider animations ignore time being paused in Balors Pouch so they're broken for the deadline build.
I know deadline is final but everything works behind the scenes so here is how it should look and what happens as you use the system: https://www.youtube.com/watch?v=dHbUKdqtd8M
We hope you enjoy!
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Comments
Cool game! But I didn't exactly understand why it was a stealth game. I expected to do more damage when being hidden, have access to special moves etc.
Thank you! The stealth aspect right now is just escaping, being able to move around undetected and being able to pick off enemies one by one in the darkness etc.
Really good ideas though that kind of thing could definitely be added in the future.
A ver good little game for being made in 2 weeks! Had fun with it!
Thanks <3
👏👏👏
🤝
Cool game! I think a block/parrying addition could possibly make the combat feel even better. I enjoyed the overall theme interpretation and the sound/music choices work well. Great entry!
Thank you!
Fantastic game! To be honest, I totally misunderstood the game at first. I tried to run-and-gun and wound up having a trail of like 25 soldiers running along behind me... then I realized, "oh this is a stealth game." It's way more satisfying to put their fires out and sneak up on those guys in the shadows and surprise them. Keep up the good work, the vid of the pouch system looks interesting. Would love to see more level layouts and more crafting options. Just as a side note, there was a game that came out a couple years ago "Zorro The Chronicles" that has a similar "sneak up on guys" system. In that Zorro game there are towns with soldiers, and as Zorro you have to sneak up on each soldier and take them down one by one using the shadows etc. Anyhow, overall you've made a great game!
Thanks for sharing your experience that was great to read haha. We will definitely look into Zorro to see what that was like it sounds really good. A big inspiration for the design of this game was Assasins Creed which sounds super similar
Very interesting concept! I like the design. Good job!
thank you for playing :D
Just loved it! somehow everything about this games seems perfect; the lighting, the graphics, the plot and everything. Really enjoyed playing it.
Good job!
Thanks for the nice words boss!
I'm not sure if this was intended, but you don't have to click to attack. I just spun around all the enemies with my mouse, going round and round while having a blast! The ambiance was the best part of the game for me. Nicely done!
Haha yeah the triggers are in the weapons so the animations can be made cool. If you wanna beyblade that’s a valid tactic, you should have seen what it was like before we added the damage timer and damage would trigger on each collision lmao
my playtester eoin has been BEGGING for us to add the op beyblade back in lol
I had the pleasure of playing this charming little game, it is quite impressive given the limited time frame of the game jam. The art style has some appeal that makes the game visually enjoyable.
Despite some bugs the gameplay experience is more than decent and allows players to engage and have fun. Kudos to the devs for their hard work in such a short amount of time!
Thank you!
That feels like complete project, not a prototype. Gameplay is fun, I enjoyed it. Music is not repetitive and gives a proper vibe. Excellent work! Keep it going.
Also, I didn't expect to see a tutorial in a game jam submission)
Thanks very much! Alot of effort into the last two weeks to get it to where it is.
A mighty ambitious game for a two-week jam, great work!
Loved the theming and atmosphere, the lighting in particular is fantastic. You've created something very believable with a polished world.
The stealth mechanic is cool and works well. Combat is a little slow and awkward, enemies endlessly push at you and feedback from hits feels very weak, this would be the area I'd concentrate on if you felt like continuing this project.
Absolutely loved playing it and this could totally evolve into a full game with each level having different missions/aims.
Thanks for playing our game too, I look forward to seeing more of your work in the future!
Thank you!
Excellent game. Gameplay is very fluid, and really like the way you've went about the crafting system. It is cool how it expands the more you kill enemies, giving you more options as you go.
As someone else said I did feel at first is was a bit hard to tell what each ability does when combined, but other than that it felt very polished.
UI is also something I really appreciated. It felt very smooth and supported the game well.
Very well done guys!
Thank you! I need to add it in notes here, but the stat slider animations got bugged in the final build because I forgot to add a line of code to make them ignore time being paused. Really annoying as a UI designer but at least the everything else still works lol
the vibe here is amazing, you guys are onto something!
two pieces of feedback:
1. Turn off the enemy path finding once they are in proximity, they just push you :D
2. Personally each combat encounter felt a bit slow. Increasing both enemy and player damage might make it feel faster and more brutal. Would fit the awesome sounds and anims
That’s great feedback and thanks very much!
This game combines a captivating concept with excellent execution, resulting in a polished and immersive experience.
I had a lot of fun playing it and would love to see it completed with new levels and skills.
Good job!
Cool concept around the use of animal parts! Was a bit hard to see what each potion does, but that's probably my fault for not waiting to see what happens. Boss fight was fun with all the potions, might be a bit too easy for "veteran" players.
Still a fun experience!
Thank you! They change all your stats depending on ingredients, so each combination has unique speed / health / regeneration / damage / attack speed / stealth etc.
Although the sliders in the tab are actually bugged out in the build right now. I forgot to add a line of code when making an update before uploading sadly lol.
I see, i was confused why I had to close the tab to see the effect, cool nonetheless!
Ours has a "feature" that when you jump in just the right time, it doesn't always work.
Haha nice, which is your game? It is not attached to the profile.
You already rated it, i'm just not the uploader.
https://itch.io/jam/pirate/rate/2864903
Ahhhhh, ye that game was really damn good nice
There are a lot of really great features implemented in this game. The stealth mechanic with the fires works well. The crafting works feels like it gives you gradual enough upgrades to not feel too overpowered. It's a little lacking in polish but that's to be expected considering the amount of content you managed to cram into 2 weeks.
My biggest issue was the general lack of contrast. There are ways to make a game feel dark without making it impossible to play without your curtains closed and brightness maxed out.Edit: this was fixed.Overall though, it was very enjoyable and although it was quite challenging for me, it still felt fair.
Improved the lighting in time for the deadline, thank you very much!