One of my favorites from this jam for sure. Good job making clicking on enemies actually difficult but fair. Boss was pretty hard, but if you get the pattern down, not bad. I would definitely add a sensitivity slider, and sometimes parry timing is janky. Continue this game please!
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Curseor's itch.io pageJudge feedback
Judge feedback is anonymous.
- balancing fun to play with fun to watch is great! That sort of thing reminds me of some rhythm games like "osu!" The controls being centered around the mouse and spacebar make it accessible too. Right away upon opening the game I see the options with sliders for the volume, which I cannot thank you enough for. The gameplay is simple but challenging and extremely effective in doing what it wants to do, with a boss that is challenging, but fair! This is a very unique premise - I haven't seen a game that uses the mouse in a way that allows it to be blocked by walls and the like before, and the camera is very fluid. Great work!
Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1giEZdnU-9heTg53P1S3ZuLHl8wAC_YPnmslenR4X52k/edit?usp=sharing
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
The game is a metroidvania based in a different dimension where you've become a computer cursor! Explore different rooms with different power ups and fight different enemies using the power of your clicks!
Please explain how your game fits the theme:
As the definitive mouse cursor YOU are going around slashing enemies and deflecting bullets with the power of your clicks! Each different cursor has its own ability that is activated when you press the mouse left button.
Is there anything you'd like the judges to pay particular attention to?
We would like to know if you'll have fun playing our game, what you will find boring and any suggestions you'll have. Thank you for playing! <3
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