Thank you for the feedback! Awesome, really! Yes, we need to expand on that, and add the incentive as you say. We'll get to work :D
Kuntern
Creator of
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Thank you! Yes, I agree, we need a lot more feedback so you understand what is going on. We didn't have time to make it, but we really want it to be like a rogue lite where you fight waves of enemies and try to see how far you can come. Right now it just progresses and doesnt feel right at all. Hoping to expand the progression and combat!
Thank you so much for the review! Yes, I agree with everything you say! Yes, you can press spacebar to skip the typing, but that is not apparent in the current state of the game, we should probably also add that clicking continue first finishes the text, and then you can click again to move on. We are really busy this week, but we have so many ideas for the future of the game, so hopefully we can flesh it out a bit more :D
Thank you so much! So cool to see others play it, we'll make sure to check out yours as well! No way to slow down unfortunately 😅 We really wanted to be able to exchange points when we die into upgrades and powerups, that would be one of them. We originially imagined it as a rogue lite kind of game, getting further and further with each larva. But you know... time 😂
Thank you! 😁 Yes, it is intended as a way to make it harder. An easy strategy for points would be to circle outside the FOV if not, since points on the board is tied to how long you've been in play. If we were to keep developing the game we would probably add a loop around feature and make other obstacles/mechanics in stead. Great question though, appreciate it! 🙏