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A jam submission

WAN BreachView game page

A Multi-Site Tower Defense in Cyberspace
Submitted by Tetragraviton — 2 hours, 31 minutes before the deadline
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WAN Breach's itch.io page

Judge feedback

Judge feedback is anonymous.

  • - A 3x speed counter is always a good thing to add to tower defense type games. People are always excited to get back to the position they were in before they failed. - Some more information or tutorial data on what to do would be nice. Windows telling how the health pay regen works would be a good part for the tutorial. It's more Quality of Life. Plenty of trial and error figures things out. - Very clean graphics, cute animations and icons. This could easily be published on steam and do wee with very little more work added to it! - Tower Defense / Hacking is a great combo for being a weapon in itself. Concept is very nice. Just add some more various sound level so help break up the audio. This is a good side game, letting it run while doing other things. With lots of various additions that pulls your interest to see what will happen next. Just need some techno or electronic music to add to the computer like vibe! So in the end, work on some tutorials or a data manual for people to read up on creep that are new to the field.

Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1hoNGGfZX9dcKFXiKJDtvgeJHg65Nh-Oxw1YtP5jRdD4/

Have you checked that your GDD is publicly accessible ?
Yes

Is your game set to public on itch.io so we can see it?
Yes

Summarise your game!
It is a classic tower defense game, but you are a computer virus you can take over other servers, and you have to manage them all at the same time.
The story goes like this:
You are a computer virus that was created for the military, but you got out of containment. The company that created you is trying to destroy you. You fight back by taking over servers and stealing their "CPU Power," which you use as a currency to build defenses, and take over other servers. If you can beat the game, you find out what your secret directive actually is.
The game has a built-in tutorial in the beginning. Follow the yellow arrow, then after you infect your first server you can move the camera around and select any server on the map to preview before you buy it.


You get 300 CPU Power per Server owned + Total Server HP every wave

Mouse

Left Click - Select / Deselect / Advance Dialogue / Skip Intro
Right Click -Move Camera

Keyboard

Q - Deselect
M or E - Map
0-9 - Select Tower
F - Fast-Forward enemies on screen (Does not FF towers.)
Space - Advance Dialogue / Start New Wave
WASD - Move Camera

Please explain how your game fits the theme:
The central story theme is that you were designed as a cyber weapon, but you got out of containment and are now wreaking havoc on the network.
The theme gameplay wise is the aspect of infecting new servers, because it's not just defending one site, you have to take over all of the servers to win.

Is there anything you'd like the judges to pay particular attention to?
The music is designed in a way that it becomes more complex the more servers you have. If you think the music track is too simple in the beginning, capture 6 or 7 servers and you will be mistaken. Also, as a challenge, the game is beatable. Try to beat it if you dare! (Capture all 10 servers, wait a round, hit END IT, then survive. I'm receiving a report the end screen may be broken in this build but if a certain thing says 2001, then you've won.)

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Comments

Submitted

The game is really simple, and it is actually quite long! The music and sound effects really fit the game, as well as the old style art. The dialogue also added a storyline and some depth to the game.

I really loved the concept of multiple tower defense maps running at the same time, and so far, this has got to be one of the longer games in the jam I have tried. I only managed to finish the East side so far but with no save option, I doubt I will be getting past this again. The difficulty is definitely quite high the further you go, as you have many maps to defend at a time.

On the main menu, the volume sliders are a little hard to see, as the slider and the background bar are nearly the game colour. Only when clicking on it to change, does the slider look easier to see.

Placement of the tower was a little confusing initially, as I didn’t really know where were valid placements, so It ried everyone before realising it was the darker coloured areas outside. Also, the map’s current movement with the right mouse click or WASD seems a little awkward to use. I feel something like right click, and dragging to “pull” the screen toward a direction would work better.

Fast forwarding should be faster or have different speeds, and should speed up towers as well instead of just enemies.

I really liked that you center the camera on the tower you click on, making it really easy to draw focus, but there seems to be a bug, where clicking on “Fortify” if you have a tower behind it cancels the Fortify to move the camera to the tower.

Overall, a really well made game, needs some polishing, but the core gameplay mechanics and art are really well made.

Submitted

Neat game with a well executed concept. Having to maintaining multiple locations at the same time certainly adds a depth of strategy and planning that you don't normally encounter in tower defense games. I wish the player was more incentivized/required to open up areas up front. Unlocking the towers is certainly useful but having to determine the best way to pace oneself through the game can be a little daunting. Though this could be remedied with some ability to increase game speed, so that way if you fail you can get back to where you were more quickly. Overall an interesting and well designed game. Loved how the story tied into the enemies you were encountering

Submitted

The story in the game makes it more entertainment. I like the graphics and the fact that there are many levels and waves to play. Keep up the good work!!

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balsl

Submitted

This was a really cool tower defense game. I think the idea of having multiple areas to defend at once is really cool and makes the game a lot more interesting. You were not joking about wave 34 being rough lol. I think being able to switch areas and see the red and yellow exclamation marks on the UI in the top left would be a really nice addition. Great work on this!

Submitted

Interesting game. Graphics and SFX were good. Seems pretty clear what everything is.

The different tower defense structures within the game is an interesting twist, that I enjoyed. Didn't think expanding was going to be as hard. But now that I've got the hang of it I think I would approach the econ of this game differently as a player. I'll echo others that a speed up could help with the flow of the game. I just kinda let it hang out. As a tower defense should be.

Great submission!

Submitted

Hello fellow tower defense submitter o/

Cool game! I really like the old school windows ui.

The idea of multiple tower defense games happening at once is a great idea! It might take a little bit too long to get to get access to those additional areas though

I think the camera controls are a little bit of friction. I would recommend maybe trying to get the game screen to fit on a single screen if possible, but it might not work with the game you're going for whatever reason.

Nice job!

Submitted

Your instructions were great (even I understood them, a monumental accomplishment). The bit flipping was a great touch. The graphics were nicely stylized, and the music + sfx were perfect for the theme of it. You did a great job! I do wish the game was slightly faster (like a speed up button or something?) but it is overall a great submission!

Submitted

You did a great job of teaching the player how to play. I liked the detail of the 1s and 0s changing. Your handling of the map movement with the mouse is very well done. Great theme / aesthetics. I think you should get the player to move on to the next stage sooner, looks like they can spend a lot of time on the first page. For a game jam the pace should be a little faster if you want people to see all the content you made. 

When i moved to pittsburgh i died because i couldn't buy enough stuff but i diidn't know it would be that hard. But now i think i understand the game more. you can switch between all the maps. 

Awesome job, lots of good design here!!