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Towers of Edenhold's itch.io pageJudge feedback
Judge feedback is anonymous.
- I really enjoyed the gameplay and having to use cards to help defend the tower as it tries to defend itself from the oncoming barrage. I did find the font size and style hard to read even in fullscreen. I would have also like to have known what each card did prior to using it and even then I still didn't really know what I was using except for blizzard. The amount of time and effort put in to make this was truly amazing considering none of you knew how to or had tried to make a game before. Suggestions: - Change Font style or increase Font size. - Polish the paragraph on the front page because I noticed a few words didn't get put together but continued onto the next line. example: Line 1 : a / Line 2: s. Intended result = as. -Add a tooltip for the ambercards so I as the player know what I am using and what it does to help the tower. - Add a quick use for the cards like 1 / 2 / 3 / 4.
Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1FOSEtCPSlbUmTZtXSqOc_Gi34fZdFcVwCP2_vfeSOvY/edit?usp=sharing
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
Tower shoots automatically.
Ambercards can be drawn for free.
Ambercards are used via Drag & Drop on the battlefield.
Tower can be upgraded or healed after each round.
Survive 10 Waves to win the game.
Please explain how your game fits the theme:
The player is bound to the tower; neither can exist without the other.
Is there anything you'd like the judges to pay particular attention to?
Built entirely from scratch, none of the team members truly knew what they were doing — we had never made a game before, and this one is undeniably rough around the edges.
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Comments
Thats an interesting approach on Tower Defense and the theme. I like how you tried something unique with perspective (at least to me). Unfortunately with that my praise ends :( One of my commons comments is about font readability. I had no clue what buttons I'm pressing in the game and what actually is happening. No music also was disappointing. Was expecting to listen at least to something while "action" is happening. I haven't seen that its your first game and have to say - great job on the progress. I'm sure you learned a lot.
I was curious to see how someone would take a Tower Defense style game with the theme. Good execution! Art is great, and was easy to understand. Great submission!
Thank you very much Morra, the team is always fired up when recieveing any kind of feedback =)
Cool to see a tower defence game in the jam! I suggest changing the camera angle so its behind and above the tower and make it so you can choose what the tower targets.
Hey, thanks for your feedback!
We initially considered and wanted an isometric camera angle, but because of the short time we didnt make it. We decided to bring this game to a 1.0 version within the next few months which will include the intended camera angle. The original plan also included the ability to set a single target for the tower by clicking on a specific enemy. If the enemy dies, it would revert back to the "nearest enemy" logic. This is something we will probably see in future updates as well. :)
Nice work, love the visuals!
Thank you very much!
Great game, love the design and the concept.
Was a bit too easy, wish the Ambercards had some sort of cooldown or price.
Thanks for the comment!
Yeah, a cooldown was planned but unfortunately there was no time left for the whole amber resource mechanic, including cooldowns or getting cards as a reward after each round.
Yooo this is sick! Love the tower defense style and having card-based abilities with different effects. It lagged the first few times I tried to use a card, but once it loaded it was fun.
Hey, thank you very much! The team was really hyped when they heard your feedback!
In our first web export three hours ago, the lag spike was around five seconds every time you used a card for the first time. By preloading it, we managed to reduce it to about 0.5–1 second.
Unfortunately, due to time zones and work tomorrow, we have to publish it now, as we won’t be able to work on the game until the deadline.
Really happy about your comment—thank you!