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AWUTH's itch.io pageJudge feedback
Judge feedback is anonymous.
- Awesome submission! I've learned during this jam that I'm not very good at these get over it games. Definitely a skill issue. This one was a lot of fun though. I like the color palette you chose. And I never would have guessed that you didn't have any music experience. Your music seemed to fit the style of the game very nicely. I did have a hard time moving around with the mouse for some reason. I just ended up dashing pretty much everywhere lol. I hope you enjoyed making your game and learned something during the process. Can't wait to see what you come up with in future jams!
Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/10n4gkYrxsztxzrSPGfE0LflZFZT2uw61JuogRmnhRA8/edit?usp=sharing
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
Difficulty
Easy - Dash reset velocity, easily save yourself and potentially 🧀 the game
Hard - Dash doesn't reset velocity, if you fell, you fell. (Recommended)
Control
Mouse movement - To spin the sword and move
SHIFT - To dash in the mouse direction
R - Reset to starting point
Please explain how your game fits the theme:
Play as weapon, really fit 😎👍
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Comments
Yeah, that was hard, can't complain really, our games are like cousins, so i should have expected that.
This kind of games can be really frustrating so adding the 2 difficulty modes is a really good idea.
Physics felt a little floaty, but but thats probably a taste thing, i enjoyed it, for a time, then i got angry which means you succeeded XD. Congrats!
Thank you for trying out my game! It put a smile on my face that you enjoyed but truthfully yours is too good to be comparing to mine lol 😭😭
This was a really interesting mechanic. Once I got the hang of it the climbing was fun. I feel like it might have been better with more of the floating boulders and fewer platforms, which seemed easy to get stuck between in a frustrating way. There was also at least a couple of places where the camera drifted so high that I couldn't see what was below me well enough to aim.
I've played a few games with this type of movement mechanic and failed pretty miserably at all of them. I'm chalking that up to a skill issue. 😅
Despite not being able to get onto the first platform without 🧀, I thought the color palette and music was very nice!
LOL Thank you for playing! I also did try your game and got lost collecting runes xD
Thanks for giving Stabotage a shot! We plan on some updates after the jam’s review period is over!
I love seeing all the different bennet foddy inspired games being made but all feeling so distinct from eachother. This was super fun, there were a few bugs with the dash, and resetting didn't fix, and caused the camera to get misaligned, but nothing a quick page refresh doesn't solve. Love the art style, the simplicity was really nice and felt clean. Awesome submission!
I also know the dash bug but couldn't wrap my head around the Godot collision yet. I also tried your game, and I find it surprisingly harder than I thought. Thank you for playing!
I had quite a hard time figuring out how to move. But I got up pretty high eventually. Still the dash didn't always behave like I wanted it to. I like the graphics too! Good job!
TYSM FOR PLAYING! Your game is also very fun and well made!
Thanks!!
Quite the challenge, but fun!
Thank you! When I was testing, I thought it was too easy 🤣 Your game is also very fun, the movement is also one of the ideas I had but I dropped it because I'm still new to Godot