I've remembered good old csgo aim_botz days and stood in the middle, rotating the mouse and clicking on the flowers tips (I assume this is their vulnerable spot?).
The game looks nice and polished, it's remarkable you've managed to make it in such short time. I've liked the art (graphics, models, the music too) a lot. The overall gameplay (shooting, moving) was also on point. I wasn't able to move to the right, because my d button is broken. I've got 76 points as a personal record tho.
We've got a somewhat similar idea too. Even though our game is in 2d and its style is completely different, i think what your game needs too is more variety, as some other commenter said. You might have added enemies of different size, or collectable gun boosters.
Also, I personally would prefer, if the monsters would make less damage in one hit but had slightly more health, punched you faster and you could collect hp boosters. However, it's my personal preference that you may not consider.
At the end, i liked the game and admire you for getting it done in just 3 days(!). Hope to see your future games to
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Garden of Monsters's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #12 | 3.000 | 3.000 |
Theme | #14 | 3.300 | 3.300 |
Overall | #15 | 3.075 | 3.075 |
Originality | #18 | 3.200 | 3.200 |
Gameplay/Design | #19 | 2.800 | 2.800 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your entry fit the theme?
Shooting plant-monsters makes their flowers bloom and affect surrounding enemies
What would you like feedback on?
Everything honestly, we are both relatively new to game dev.
What assets did you use (if any)?
A few of kenney's graveyard assets for the level design and a couple CC0 licensed sounds from opengameart.org
Comments
Speaking of cheese spots like the last commenter, I was also able to find one under a tree
As a review though, I think the game feels good to play and looks really nice too. Some improvements I think would have been possible within the jam would be making the gun feel better, and perhaps thinking of something to add to give the game more variety. I'm not sure if it gets harder as time passes but if it doesn't that may be something to consider adding, like a CoD zombies vibe.
Overall a great submission!
Cool Character Design.
I found a cheese location, if you stand behind the bench the enemy AI pathfinder will assume that you are behind the fence. then you can hop on the fence and see the hoard.
Small FPS logic, tons of fun!!!
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