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A jam submission

Boiling PointView game page

A game where you have to escape a storage facility by blowing up its walls with an overheating boiler.
Submitted by The Watchers — 1 hour, 33 minutes before the deadline
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Boiling Point's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#203.4353.435
Gameplay#233.2613.261
Overall#353.0873.087
Aesthetics#603.0873.087
Sound#902.5652.565

Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Very cool entry!

It feels like an escape room sort of thing, which I like. The heat mechanic was interesting, but it felt like getting hotter was just better. There was some swaying of the camera, but not enough to where it actually impeded me from running around or made me want to get colder. There was a machine in a room that I didn't understand, next to an ice cube - maybe some more tutorialization here would be good? I placed a can of gas in it but I couldn't figure out what went next, since I tried putting in the ice cube in the cube shaped hole but nothing happened. 

In terms of the theme, I feel like it was very well implemented in both gameplay and concept. Congrats!

Aesthetically, I think the game works pretty well. At times I felt a bit lost because some of the rooms look very similar, but the level design is well done enough that you can often tell where you are in relation to everything else.

In terms of sound, I think the music is cool, but it definitely could use some variation. The loop feels a bit short so you hear the music way too often, in my opinion. You could give it a bit more room to breathe!

Cool entry, keep up the good work!

Submitted (1 edit)

Unique gameplay loop, definitely fits with speed-running. Some critique: One, I kind of wish that the game had more risk/punishment when overheating, because it seems that being hot is generally just better. Two, the map could use more variation or markers to tell which room you are in, something as simple as different colored wall and floor textures, or arrows on the floor that mark the path back to the boiler room. I know there is variation in what objects and signs are in the rooms, but in my monkey brain it all blends together because many of the same signs and assets are in each room. This mostly just affects first time playthroughs though. 

Submitted

Great concept and overall great game although the tutorial could be better and three of my radiators no-clipped

This was really fun game, and the mechanics were really nice and the visuals were great, I would have beaten it if my computer didn't suck so bad, also I'm the art guy for Triple Red, yeah 

Submitted

The visuals were really well-polished and cohesive. The gameplay loop itself is simple, but has potential. It would have been nice if the whole, body-temp mechanic had more risk. The movement mechanics were really great, the fast movement complements the layout---there was a point where I was just zooming back and forth between the boiler and a room full of gas and it felt really good navigating that path. Overall, good game!

Submitted

Nice, game liked the idea. Rate my game too!

Submitted

nice textures great job  rate my game too please thank you

Submitted

Wow, great game! It was fun and challenging but no hard, nice job for 3 days

Submitted(+1)

Amazing game, the fact that this was done in 3 days astounds me

Submitted(+1)

Very good game, very fun and which respects the theme well, well done

Submitted

Really cool and polished game. Its probably just because im dumb you know but i kept getting lost :( but good job man 👍

Submitted(+1)

Really cool game!

The art style is very special and the concept is perfect. 

Submitted(+1)

Fun game with a neat concept! Really liked the art style. Found myself getting lost and disorientated, which increased with the staggering, I thought this intensified the the chaotic feel of being in a burning building which I liked.