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Red Shaman's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #1 | 4.750 | 4.750 |
Graphics | #1 | 5.000 | 5.000 |
Overall | #2 | 4.563 | 4.563 |
Fun | #2 | 4.500 | 4.500 |
Gameplay/Design | #3 | 4.000 | 4.000 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What would you like feedback on?
The game mechanics have been completely redefined compared to the first version, so this would be an important point to receive feedback.
What did you update?
Graphics and main mechanics have all been updated.
Name of updated upload (if downloadable)
The updated game is Red Shaman, the old version is the downloadable file on the same page called "The Light Dragon".
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Comments
Wow, this was surprisingly good! I really liked the arcadey gameplay here, and the presentation is super clean. The only real criticisms I can think of are things related to guidance – I didn't even realize at first that the goal was to stand on the red circles for long enough, and I would've liked to know that before I began. I also wasn't sure what the left mouse button "hold" move was supposed to be used for. Otherwise, this is a great start and I hope to see more levels that ramp up the difficulty.
"I really liked the idea and the graphics. The mechanics are good, but perhaps the difficulty is a bit low now. Maybe they should spawn a little more frequently, and the player should have a few less lives. Overall, very good work."
I really like this! The combination of one character to stay in the zone and one to defend really makes a stand-your-ground style of game a lot more fun. The biggest risk with games like this is that trying to focus on/balance both can be overwhelming but you pulled it off perfectly. Looking at the old version too, you definitely upgraded the art between the light dragon version and now so I think you are going the right direction there. The only feedback I would give is that on the second level, it was very easy because the enemies kept getting stuck on the rocks so that they couldn't reach me. But otherwise, tons of fun and the overall aesthetic is eerie in a great way.
Now everything works perfectly!
Nice game! It has a lot of style, I loved it!
Sounds and music are amazing! Also the graphics are very well done! All those vfx make the game juicy, but for my personal taste the screen shake is too strong, it's a little annoying ^^"
In my opinion the game mechanics needs to be balanced a bit. Right now the "hold" power is just less powerfull than shooting, I did not find a good way to use it. I like the fact that you have to destroy runes to complete the level, but I feel like I have to stand still for too long. Maybe you can make them faster to break and then respawn it in a different location, like you did for the boss, idk.
The problem with the boss is that it's just too cool XD
Overall, it's a fun and polished entry, good job!
I'm sorry but I guess there is a game breaking bug in the updated version D: Projectiles doesn't move and stack up on screen.
Also the frame rate drops drastically when you enable full screen. I didn't encounter any of these issues in the previous version.
I did not rate the game yet, I will do it as soon as you've fixed it ^^ The game looks very promising and the art style is gorgeous!
Thank you very much for the feedback, I'll check it out.
Test it now, I think it's resolved.