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A jam submission

Nature's BountyView game page

Submitted by budjmt, Hapty (@happyheadd) — 3 hours, 41 minutes before the deadline
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Nature's Bounty's itch.io page

Results

CriteriaRankScore*Raw Score
Design#302.2502.250
Creativity#322.4002.400
Adherence to Theme#412.2002.200

Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

(+1)

Good start. I included your game in my Pirate Jam Pre-Jam Skirmish compilation video series, if you’d like to take a look. :)

Submitted

The shooting felt pretty good but I fell out of the map while walking backwards!

Submitted

I liked the 3D pixel art texturing. I was able to get some escape by climbing the cliff to get to the top and try to snipe at them. The bullets don't do much to them though. The gremlins are very tough!

Submitted

Great Start.  I imagine that after a bigger world and more content is added, this would feel a lot like slime rancher.  I like the combination of a bright colorful world and FPS controls which are almost always relegated to grim-dark games.

As I'm sure you already know there are some technical issues with the build, but that's how jams go.  Game mechanic wise I think the only really unique aspect is that the buffs respawn from plants periodically, so I'm assuming that that's the connection to the theme.  "A bountiful harvest of health and bullets" interesting take.

Well done!!

Submitted

ha, and I thought my game was random. This is pretty strange, and I mean that as a compliment. The characters and plants are cool.  Good work. I don't know if you plan on working on it more, but I think a plant based shooter like this could really grow into something pretty interesting if it was a larger game.

Submitted

Had some trouble using the HTML5 Version. Make sure to allow fullscreen, disable the mouse cursor and lock it to the screen space if you can.

Seems like a neat game but couldnt get super far.

Submitted

Really liked this concept of plants giving you powerups on a timer.  I felt like I almost only died from running out of ammo, and even when I landed my shots the enemies had a ton of health!  Great gem of a game, I'd love to see it with enemy health bars or more ammo flowers, or maybe i can go to a flower and plant what i want it to be?  That would be a cool way to lengthen the game and give me ammo when I want and health/other things when I want as long as you plan ahead.  Cheers!

Submitted

This could be the start of something. Its cool how you generate kind of and endless world beyond the mountains , maybe you could fill that with more plants. Need more ammo.

Submitted

Neat idea with plants. As others have said it needs some polish but a really good start. Great work!

Submitted

I like the concept of plants providing you with the means to save them. There's some polish work to be done (e.g. having an end game, preventing the player from falling off the world, etc.), but otherwise you've done a solid job!

Submitted(+1)

Very quake-esque, cool aesthetics, though not quite playable due to usability issues - the mouse pointer should be locked and turned off. I actually LIKED the flipping of the view upside down, but it's more  a bug than a feature :)

The ammo counter is not intuitive - I thought the dial on the gun might be one but it's really unclear.

Submitted

Gives me an old school arena shooter vibe. GJ

Submitted

It's a bit buggy, you can move your mouse outside and lose focus when you click, and there's no rotation limits so you can accidentally flip your view

Developer (5 edits)

All Art Assets (except Default Unity Assets): HappyHead aka Michael Mendel, Email: netogmoshe at gmail.com

All Code: Budjmt aka Michael Cohen, Email: mcohen at marcher.co

Eligible for Grand Prize