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So You Joined a Gang...'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall look of the art assets. | #2 | 4.857 | 4.857 |
Understandability of the user interface. | #3 | 4.286 | 4.286 |
Overall feel of the sound and music. | #3 | 4.571 | 4.571 |
Overall | #3 | 4.429 | 4.429 |
How well do the movement controls work. | #6 | 4.000 | 4.000 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Group 2:
My favorite game of the bunch. I like the background music a lot! I love the concept of using stars to strategize with the different players is somewhat a novel concept. The use of checkpoints made it easier for us. The buttons lighting up on the UI are cool, too.
I think one gripe is that the fireball doesn't have light emitting. Also, there's no win condition. Other than that, it's the cream of the proverbial crop. GG.
3/10 too hard will not download
Group 5
Alex - In all seriousness, very fun concept of using different characters to navigate the map. I'd recommend a very easy map for those of us who are terrible platformer gamers.
Cory - Love that you can change characters. Also like that you can have platforms that can jump up through but still land on. One small, teeny-tiny, miniscule, microscopic problem is that I'm confused with how to play.
Group 4: On failing the first jump, and switching from cyborg to adventurer we would sometimes crash. We also found it pretty easy to accidentally soft lock ourselves. Overall very cool look and character swapping idea. The music was very good
G1: The UI looks great. We really liked the character swapping, but the controls can be a bit hard to master. We wish there was a checkpoint indicator when we reached the checkpoint. It is hard not to die sometimes.
G8: I like the animations and the characters choose. Had issues with using abilities with some characters.
G6: I also experienced some issues with the controls, and I thought that the physics felt a bit too floaty. It made platforming pretty difficult, but in a frustrating way instead of a fun way. However, I really like the look of the game and the concept of having multiple classes for the player. The UI is pretty good looking and fits the game too well, but I think it can take up more screen space to make it more obvious that it's there. Well done!
Not sure if the web interface was messing with the controls, but had issues activating the special powers of each character. Liked how you had to grab gems to change you power setup to make it through different parts of the game.
Group 7:
I like it. The like the design of the game, especially the moving background. I think this is a pretty well made game. One suggestion I would like to see is, rather than dying immediately, I'd like to see some sort of health bar or health system. Deduct from the player's health when hitting an enemy and only die when the HP goes to 0.