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Dark Curling's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun Factor | #33 | 2.824 | 3.400 |
Creativity + Theme | #33 | 3.239 | 3.900 |
Gameplay | #34 | 2.741 | 3.300 |
Visuals | #36 | 3.156 | 3.800 |
Music + SFX | #40 | 2.159 | 2.600 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Oooooh!! Ok it took me a second to figure what was going. It didn't register at first that my ball was moving around the room as well (which should've been obvious to me because of you know....curling). I thought I was just shooting the bad guys. Ok this is cool! Very effective graphics. Snappy satisfying sound fx. My only critique would be, maybe add a background that makes it easier to tell that the player is also zipping around the room. And then a scoring mechanic. Cause this was really fun! Very polished. Nice job!
Quite an enjoyable experience, and certainly a unique take on the theme! Taking a 'or lack thereof' approach to permanence is definitely something I can get on board with. Gave me a lot of nostalgia for ShellShocked, and the enemies all firing at once when you keep them in your radius is almost scary in a good way. All-in-all a very fun little game and an interesting direction to take the theme.
My only complaint is that it's a bit hard to know when it's your turn. Something as simple as a little brightness pulse to show it would go a LONG way in my opinion.
The game looks interesting, SFX is pretty good. Try making your game concept more intuitive, thanks.
Super simple concept that was polished nicely! The sfx gave me a bit of a scare beforehand not gonna lie but other than that things were smooth sailing.
Thanks for the positive comment ☺️
I freaking LOVED this game! What a simple but unique concept, executed with beautiful lighting graphics!
It took me 1-2 plays to fully understand how the lighting, screen space, enemy spawns, etc worked… but once I put it all together, the game really opened up to me. I could totally see myself playing this for hours just trying to achieve better scores! Incredible work on this one.
Now you are making me confront and fight my imposter syndrome ^^
Thanks for the awesome positive comment. Maybe I should consider polishing and iterating on this idea with a score indicator.
This was really fun! It took a few tries before I really understood the mechanics, but once it clicked, it was a BLAST. My biggest complaint isn't really a "complaint" at all - I wish the game kept track of my score, so I could keep trying to beat my best attempt!
All of the light-based effects look really good, and the sound design is pretty satisfying!
Is there anything I can do to increase my current speed? It seems to stay persistent at 45.
Thank you, your comment made my day. I really didn't think anyone would play my game for so long :D
When you pick up the loot when you are at max health, the max speed increases.
Oh, awesome! I want to try again now that I know that!
Chuckled at the name at first but it's great! Enjoyed the aesthetic and mood of everything. I found it pretty cool to mix turn based strategy with a physics game like this, nice!
Thanks for the feedback, I feel like I couldn’t explore the full potential of the idea but glad you liked it ☺️