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Wild Block Match 3's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Stability - Does the game crash unexplainably and unexpectedly? | #5 | 3.909 | 3.909 |
Overall | #7 | 3.091 | 3.091 |
Final Results | #7 | n/a | n/a |
Audio - Does the game have audio, and does the audio fit? | #7 | 3.182 | 3.182 |
Fun/Game Feel - Is the game fun? | #7 | 2.909 | 2.909 |
Originality - Were you pleasantly surprised by some aspect of the game? | #8 | 2.818 | 2.818 |
Theme - How well does the game adhere to the chosen theme? | #8 | 3.091 | 3.091 |
Graphics - Does the game look visually appealing? | #10 | 2.636 | 2.636 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
(Uhh sorry there's some spoilers I guess, I tried to write around it but there was only so much I could do) The first wildcard is a really funny game mechanic, the imposed time limit, the "whee", and the loudest explosion I have ever heard in my life combine for a truly unique gaming experience. My only complaint is that I possibly would have made it a random wild card rather than making it always appear first, only because I think the fear of the snail appearing could be really funny and chaotic in its own way, rather than the inevitability it currently is. I do get wanting it to appear, maybe randomizing it between the first couple would work?
It's also pretty funny that one of the wild cards is another one of the potential themes, unfortunately I'm not good enough at match-3 games, particularly on a time limit, to be able to conclusively say there is only one but I'm pretty sure. I did find it a bit difficult generally, but I still had a fun time!
Thank you for your comment. Randomizing the spoiler wild card could be a good choice, even I thought of it a few times during the development period.
However, I settled on making it first so that the voters here won’t just click off too soon and miss out on all that chaos. Maybe I’ll do something about that when I develop this game more after the Jam’s conclusion.
WheEeEeEEEeeeEEE!
OOOOOUUUUUIIIIIII
That was fun as heck. Probably my biggest issue is a lot of the time whether you win or lose is simply up to chance, but hey, its undeniably chaotic. Massive fan of the wild cards, those were hilarious. The ink in particular was devious. I'm not a fan of Dr. Mario but this was a great time.
Thank you for your comment. Though when I was developing this I was able to make some pseudo-strategies to get a higher score since there was only *that many* wild cards coded in, so I could sort of be prepared for at least one of the wild cards before it hits. But I particularly enjoyed when the other wild cards show up and thwart my plans.
This was a really fun little puzzle game! Assuming that the keyboard controls are used, the game controls well and is easy to pick up and play. The random events add lot to make the gameplay interesting, and the 'first event I ran into' (for spoilers, if it matters lol) was a great chaotic way of introducing challenge into the gameplay over time.
For a few small nitpicks that probably could have been alleviated if it weren't a 2-day jam, although the sound effects are also great, some music would have made the game even better. I also think that a font different from the default Unity font would have been nice to have as well.
Lastly, I don't exactly know what triggers it, but I also ran into a small bug where I was able to move blocks around and drop them even after a game over. The blocks would also run down the wild card counter and put it into the negative values after dropping them. However this didn't always happen and it didn't affect the experience too much either way.
FUTURE EDIT: A small little thing I just noticed that's really neat is that this game seems to lightly tie into at least 5 out of the 7 possible themes that could have happened in this jam: Chaos since that was the chosen theme and with its random events, Gravity with how the blocks drop super fast, Stacking with how you literally stack blocks, Immortality in the form of <spoiler character lol>, and Rain in the form of the rain random event. Not sure if that was intentional or not, but if it was that's really neat lol.
Thank you for your comment. I noticed that bug too, but I didn't bother to fix it since it didn't really affect gameplay.
Drawing upon the themes was intentional. Also did you realize that to make the blocks slide, all you have to do was to make "gravity sideways"? I originally wanted "gravity up" as well and the direction of gravity would stay until the next wildcard, but that felt like scope creep.
I also thought of the "Alien" and "Twins" themes, as well as all the themes from previous Jams (2023's "Companion" and 2024's "Symmetry" as well as 2022's "Gravity" - recall how I said one of the proposed themes was identical to the theme from a previous Jam?) for symbolic purposes to me for being the only participant of every QGJ yet, but I couldn't come up with anything creative for them.