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A jam submission

STABBY SQUAREView game page

STAB TURT
Submitted by holidaybirb, JMasterBuild — 1 hour, 6 minutes before the deadline
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Play experience

STABBY SQUARE's itch.io page

Results

CriteriaRankScore*Raw Score
Stability - Does the game crash unexplainably and unexpectedly?#92.2362.500
Originality - Were you pleasantly surprised by some aspect of the game?#102.1242.375
Fun/Game Feel - Is the game fun?#101.6771.875
Theme - How well does the game adhere to the chosen theme?#112.6833.000
Audio - Does the game have audio, and does the audio fit?#112.5712.875
Graphics - Does the game look visually appealing?#112.5712.875
Final Results#11n/an/a
Overall#122.3112.583

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

The best way I can describe this game is a cursed, wonky mess where it's possible to have stupid fun simply because of how much of a mess it can be at times.

The feel of the game is all over the place. The sword mechanic works fine, and I like how you can use it to try and pick up different abilities from enemies. Also, the fact that abilities are stored in a box above is a pretty neat concept. However, with just the sheer amount of force the turtus hit you with, you rarely can actually hang on to the abilities for long, which usually renders them useless in the game. Also, the sheer force that the turtus hit you with make it so actual control in this game usually non-existent, it becomes mostly about where the tutrus take you. The knockback feels wonky, as you simply are just being pushed back by some non-existent force after being hit.

The art is very simple, arguably too simple at times (something more than just a green square as the ground would have been nice), but with how this game is, it somehow works very well. The fact the art is custom-made is also a plus in my eyes, at it just adds that much more soul to the game. The biggest problem with graphics however is the fact that the graphics only exist for so long. Once you reach the borders of the world, the art just ends.

Similarly, the sound design for this type of game is hilarious. The fact I can hear a tiny bit of laughter at the end of some voice lines really just adds that much more to making it more cursed. One small problem is that the music seems to only loop once, and then it just ends. I feel like that ends up working in the game's favor though, since it allows the sound effects to shine that much more.

With all that said however, all these elements combined with their flaws turn this game into a hysterical chaotic mess. The gameplay just turns into 'ok I'm flying across the world into the voi- oop now I'm being sent to the stratosphere in the other direction what is even happening anymore' along with endless turtus reciting countless different voice lines through my ears. My default feeling while playing was just complete confusion, which is exactly what I should be seeing in a 'Chaos' themed game. Well done.

Submitted

Btw you should also add your teammates as collaborators on itch so they can vote.

Submitted (1 edit)

Goofy-ahh game. Turts only seemed to die offscreen which confused me. Confusion was the general sense of my experience. Could not tell you if my sword was doing damage. Ridiculous all around. Heck yeah

Developer

can confirm, sord does kill turt (in 2 hits)

Submitted

just tried to play it again, yeah, turt dies in two hits if you hit it right, but I assumed I was hitting things most times when I wasn't actually.

Submitted

every time I hit a turtle I get flung beyond the border of the world, 10/10 maximum chaos

Submitted

Very fun game, the game does feel very chaotic with the square being thrown around when a turtle hits it. The unique SFX and cursed key input choices were also an excellent choice.

At one point, the square was yeeted so hard that it overshot the backdrop asset and I got to see the default blue background. Maybe you can add some code so that the background repeats itself if the square goes far enough?