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A jam submission

Tex-TileView game page

Puzzle rouge-like where your goal is to create 10's to get score to purchase upgrades
Submitted by Sky_king1, oscoSan (@oscoson), DylanWalker1320 — 22 minutes, 24 seconds before the deadline
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Tex-Tile's itch.io page

Results

CriteriaRankScore*Raw Score
Originality - Were you pleasantly surprised by some aspect of the game?#24.0004.000
Audio - Does the game have audio, and does the audio fit?#33.9003.900
Graphics - Does the game look visually appealing?#53.7003.700
Theme - How well does the game adhere to the chosen theme?#53.3003.300
Overall#83.0833.083
Final Results#8n/an/a
Stability - Does the game crash unexplainably and unexpectedly?#112.0002.000
Fun/Game Feel - Is the game fun?#111.6001.600

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Ooh lots of text in this one. I think there may be better ways of explaining the parameters of your game. There's also seemingly no reason to ever intentionally click anything except 2, 7, and sometimes 1. Not quite sure why the game ended some of the times it did. Even when I was keeping track of my vague move limit, it still ended the game sometimes, evidently unrelated to the timer. Using the escape key as a shop button is crazy. The actual concept behind all of this is very interesting though. I think it's strongly harmed by the need for chaos. A tile-based point-scoring game should give you time to think if you have to consider so many different actions and consequences to your actions. Would love to see this concept executed under a different theme. UI was cool, music freaked me out, shop doesn't seem to work, interesting game. 

Submitted

(I have a lot to say about this game lol, sorry about the paragraphs of feedback :) )

There is a lot in this game that makes it great. The intro animation for the title screen is amazing, the UI in general looks great, the art used for the game looks very appealing and the game being as complex as it is very impressive to see in a 2-day jam.

I feel that the core rules and mechanics of the game are a double-edged sword. On one hand, its very original and if one were to learn the mechanics, it would probably be a very in-depth game to play and be fun to master. On the other hand however, as it is currently it's very hard to just jump in and play this game since you pretty much have to read over every rule to understand what to do. There's also just so many rules that I don't really understand what to do (perhaps I'm just too small brain). I feel like if the game were to slowly introduce more tile types as the game goes, it would be easier to learn the core mechanics of the game as it goes on.

Although the sound is great overall, sound effects for selecting tiles, and for when some tiles changing the board around would add a lot. Its usually hard to tell what's happening once I select a tile (again this could be because I didn't quite get the rules but oh well). Also having some form of game over music or sound effect would be nice to have as well. 

Lastly, there were a fair amount of bugs that happened during my time playing it. In addition to the ones addressed previously, I also sometimes had my game completely crash upon selecting a tile, with itch.io giving me an error message and all. Not sure if this was an itch problem or a problem with the game, but it happened to me twice nonetheless. Also a small thing, but the Quit buttons completely freeze the game after their clicked. I know that this happens due to how Application.Quit() works in Unity though, so I think just omitting them from the web build altogether would have been fine.

Submitted(+1)

I thought the rules were over the top too. It was probably their attempt to add chaos. But I’m certain they didn’t consider the fact that we only have half a week to vote on every game. All 12 games. So there’s not much time to delve into this game.

Maybe it’ll be more successful as a straight to Steam game.

Submitted(+1)

Hey guys, welcome back to another QGJ. Your game had an interesting take on the theme. It felt like I had keep track of so many things at once, but maybe there's a strategy hidden somewhere.

On the other hand, I encountered some bugs on the first few runs. 1) After I saw the Game Over screen, I selected the "Menu" option. I pressed "Play" on the Menu, hoping to start a New Game but instead was greeted by the same Game Over screen. 2) I could spam buy every item in the Shop, regardless of the score amount. 3) The timer pauses at "-01:-01" instead of ending the game.

Nonetheless, I did see that your team put in a lot of effort into your game and it's totally ok if not everything is working as you expected.