Thank you for playing Brandon! We're so happy that you enjoyed it and could immerse yourself! We hope you'll be back to finish the other 27 levels :D
J Squared Studio
Creator of
Recent community posts
This game was beautiful, such an insane amount of polish! Really loved trying to walk the fine line between angering the spirits and angering the customers. Would have like to possibly have some way of 'getting off the staircase' and being able to pull out of the séance if I felt like I needed to cut my loses before being possessed or had the customers get angry.
Relive the charm of classic mobile and desktop browser games with 'Kubils - Through the Maze'! Featuring adorable cube-like animals (Get it? Cube Animals!? Kubils!), our game brings the joy of simple yet engaging gameplay.
Various Kubils have fallen through mysterious portals into new lands! Lost and confused, the Kubils must navigate intricate mazes, gathering portal fragments to power up and open new portals, hoping to find their way back home. Guide your Kubil through these rotating environments and help them return to their familiar lives!
Play it here: https://j-squared-studio.itch.io/kubils-through-the-maze !
Thanks for playing, we're so glad you're enjoying it! We will definitely look in to making input from the mouse more responsive to allow everyone to play the way they want to! We'll investigate the double Help bubble on level 6, thank you for bringing it to our attention!
The different shapes of the crystals are to add variety and reduce monotony in what your picking up, but that was a really interesting interpretation to read and we hope to bring that creativity to our future updates!
Thank you for the rating!
This feels like a fuller game and the visuals are awesome! The pull mechanic was also very creative and well thought out. Loved the classic platformer feel and the sense of wonderment the story had.
It was sometimes difficult to use the movement keys (eg; for me it felt as though 'w' to jump would have been more comfortable)
Liked the art style, would have been cool if the suits you tailored were maybe colored or stood out a bit more to highlight their specialty. The music was fitting to the style and feel of the game. I got stuck fairly soon after starting, and majority of the dialogue was cut off (possibly a UI scaling issue? - I was playing on my laptop)
The visuals feel polished and clean. It's a captivating looking world and the concept and potential of 'what could happen next' in the game keeps me playing!
I can feel that maybe there wasn't enough time for some of the deeper mechanics. There maybe should have been a greater risk and reward system to really highlight the theme of trust and betrayal.