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Sprout Islands's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #5 | 3.053 | 3.053 |
Most likely to make an impact | #11 | 2.211 | 2.211 |
Overall | #14 | 2.505 | 2.505 |
Audio | #15 | 2.421 | 2.421 |
Best use of the theme | #17 | 2.421 | 2.421 |
Graphics | #20 | 2.421 | 2.421 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Cool game! Controls and animations feel snappy and responsive. I'm a little torn on the graphics/sfx/music since they're premade asset packs but you made very good decisions on how to use and implement them. Game content wise there's a lot of different mechanics here which mostly gel together really welI into a complete package. I really wanted to keep playing but it was hard to progress since I couldn't be sure if my crops were ready for harvest or not. The animation growth state should probably just been two types (in ground/ready to harvest) which would have prevented accidental harvest while keeping the control scheme simple. Overall really nice though, great work!
there will be a big update coming as soon as the voting is over, keep an eye out!
This game seems to be solid and what an impressive amount of work to have done in such a short time! I loved that you built a little world for us to play in and I had fun harvesting in the forest. Cute use of slang to set a vibe. However, the lack of visual feedback about crops being done makes the game somewhat unplayable for multiple rounds, as the player doesn't know crop grow rates, so we can't tell if we're harvesting or clearing our crops.
Notes from gameplay:
main screen making me dizzy
text in "how to play" is hard to read between pixelation and drop shadow
cute use of slang to create a vibe for the game :)
tap on either side of the menu isn't entirely clear in what it's conveying to players. Maybe arrows on either side of the panel would be more clear it's to progress through instructions
i like function in a different color, conveys importance
noice
foraging page - let bushes overgrown should be leave bushes overgrown or let bushes grow over
pretty graphics, i like the clouds, excited to see each season
character movement feels fun and bouncy
i seem to have gotten to in-game minute 5 and lost. I clicked the e icon right after planting and now I have no more seeds and no plants.
i like the info on the signs, cute way to share game details
sign for forest, should be leads not lead
pond interface: it will refills should be it will refill
it's unclear if it's the pond or my watering can with enough for 25 rows of plants
foraging is fun, reminds me of stardew valley
oh, month ended when i was in the forest, that was fast
i like the ambient dialog that pops up
how do I switch seed type
how do I harvest plants? I think i just chopped them down again
haha the cute little meow on minimize is great
should be able to access the help menu from in game, had to restart to read help again since i can't figure
might be bugs with what I start with. First two plays i had enough seeds for an entire row, this play I started with 1 seed and a row of grown plants
yay got all my seeds planted
what does repeat my routine as usual mean? Does the game repeat everything I did?
keep accidentally ripping up seeds/crops by typos
can't tell if I'm harvesting or destroying crops, how many seasons does it take for them to grow? I think i destroyed all my crops? only 16 gold from a full field
sleep message can trigger when player isn't on bed, so pressing space does nothing
i like how menu fast scrolls when there aren't seeds
oh my this is a whole dang commentary script XD
Yes, I work in QA and like to take notes as I go! I love getting detailed feedback like that, myself.
The base gameplay is here and smooth but isn't really related to the themes :(
"Seasons" are visible but aren't present in the gameplay.
The "generative farming" theme isn't properly followed :(.
And if seasons (and plant's influence) are featured in the gameplay as said in the tutorial, you should give the player a way to see difference between seasons and give information to the player.
Annnnnd You may say to the player the difference between plants.
It's hard to understand which plants like which. And most important: feedback when a plant can be harvested!
I can't rate graphics and audio (they aren't yours) but the animations feel good.
you are indeed meant to figured out the plants yourself instead of having a lil book telling you everything you need to know, i should have expected that some players are not into something like that, ill make a Notebook people can access to see details of the plants!
For graphics, while yes i did used and asset pack, i also did some modifications myself to to add even more detail for the game, other people i rate who uses assets packs i usually just give 2 stars or 3 if they used it very well
the "generative farming " plays a role in the game in a form of 3 different mechanics, "crop rotation" planting different crops in rows, "companion planting" which already been explain in-game, and "water harvesting" in a form of only having your water supply from a pond you need to take care of
The seasonal theme actually played a big role on your way to earn money through the year because some plants that usually take a couple months to grow or even more actually can fully grown in a single month if planted in the right season ( a slight hint with the color of the seed bags )
anyways thx for the feedback and ill hook you up with a new update if you feel like you can give this game another try if i fix most of this issues
Wow this is very good. Great balance between farming and foraging, well thought out controls, and I love the seasonal changes :)
I love the graphics! Very cute.
Amazing game, interactive graphics, cool audios. Good luck with your game