Play parcelverance
Parcelverance's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #11 | 3.667 | 3.667 |
Overall | #27 | 2.630 | 2.630 |
Gameplay | #30 | 2.333 | 2.333 |
Use of theme | #37 | 1.889 | 1.889 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Pre-Made Assets
none
Team members
vadduman
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Comments
I really really enjoyed the look and style (and music)! That's quite inspiring! And the game was fun too :)
I played your game live:
Its a fun game, I loved the visuals but somebody who chose to skip the text part, the game was confusing, as I couldnt understand what was the power ups and what was enemy.
but when I figured it was effecting the health , I started to avoid the shells
Thanks for checking out Parcelverance! Glad you enjoyed the visuals. We'll work on making the game more intuitive post-jam, so it's easier to understand upon quickstart. :)
really beautiful visuals
Thanks for checking our game out, glad you liked the art :)
visuals look good i think it fits the look you were going for
Thanks for trying our game, glad you liked the visuals!
The art is weird in a good way. It has a very unique look, and I think that's what you were trying to get across. My biggest complaint is how slow the gameplay is. Movement is slow, leveling is slow, taking damage is even slow. Moving slightly is an excrutiating task. A more minor issue that I saw is how every enemy is updating their animations at the exact same time. This just bothers me because it looks so uniform. Adding some variation to the start time of the animation would help break things up a bit.
Make those 2 changes, and I think this will be a fun little survivors-like to play.
Thank you so much for trying out our game! It means so much to us that you took the time to give us detailed feedback as well :) We hear you on the slow pacing and uniform animations, and have added them to our post-jam to-dos. Many thanks!