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nc543

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A member registered Aug 29, 2020 · View creator page →

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The download source looks like it changed, but the project itself is still the engine demo project. 

Glad you enjoyed it! Thanks for all the help finding bugs! Fix for the latest crash you found is being exported now

I'm glad you liked it. I definitely should have looked for sound effects before a couple days before the deadline. 

As for the bugs, I just tested them out and everything seems to be working properly on my end. With the shield spells, are you referring to how they float in front of you for a few seconds before disappearing? If so, that is indended as an indicator of how long the blocking effect lasts.

As for the gamer difficulty, that is also intended. It is a difficulty feature included in hard and gamer modes. On hard, you only get to see the current input, rather than the current and the next, so that you have to know the spells a bit better. Gamer mode does not have any indicator to increase the difficulty even further, since it is intended that you should have your selected spell combinations memorized. If this seems like a bad way to increase difficulty, let me know. I can see it causing some confusion. 

Thanks for the feedback and checking out the game! I'm glad you enjoyed it. 

BTW, I didn't leave a comment on your game, but it is definitely one of the coolest games that was submitted. 

Yea, I probably should have started looking at sound effects earlier than before a few days before the deadline. A tutorial was initially planned, but I did not have enough time to implement it. I plan on adding one after the voting period is over though. The water spell is a healing spell, so it would not have done anything to the enemy. Is it possible you were watching for it to deal damage? I just tested it and it seems to be working properly. 

Thanks for the feedback! I'm glad you enjoyed it. 

Nice peaceful game! I like the stylized graphics. 

I'm glad you liked it! I wanted to have an in game tutorial, but did not have time to add one. I plan to add it in after the voting ends though.

I really like this spellcasting method! The game seemed to have a few performance issues, but besides that, it's good.

Not the guy who made it, but this is an issue with the engine, not the game. There is a workaround, but you have to go out of your way to find it. 

Joey says its fine if it is to fix major issues

Thanks for the response! Focusing on casting is definitely an issue. Ideally it would be solved by people memorizing their spells, but that takes a bit more time commitment than I expect most people will put in. 

The issue of the game getting too easy is a big factor of why I added a difficulty system as well.

Spell switching felt a bit clunky, as it did not always switch your spell. Nice concept, though I wouldn't mind an explanation of what each spell does. I liked the artstyle, and the controls worked well. 

I would recommend adding some sort of information about what the spells do. There is no indicator that the enemies might be immune to certain spells until you blast them 50 times and they walk through it. I died several times before noticing the 'immune' text that pops up. The spells also feel quite weak, especially compared to how fast the enemies are. 

Fun game! Seems somewhat difficult based on the bit I played. My only real feedback on it would be that due to my hand size, holding two fingers over x and c can get uncomfortable and lead to inaccurate button presses. I tried another pico-8 game and it had the same controls though, so maybe it isn't something that developers can change. 

Nice polished game. My only major issue with it is the cooldown on spell casting. It seems unnecessary and causes the player to just wait around until they can cast again. Besides that though, neat concept. 

The prize is a steam key, so it has no ties to an account until activated. Because of that, you can give it to whoever you like before activation.