Yeah, the jumping timing is a great point, in our current personal the jumping is a big focus, hopefully we get that right going forward!
BlankieStudios
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Really solid entry. Nice presentation, and the switching is a welcome and well executed addition to the DDR format! I feel as though the beats themselves may even be a little too loose, and risk feeling a bit disconnected from the pulse of the music. That being said, the feedback from inputs was really well done, and the game was super fun! Keep at it!
Adored this submission!! Simple idea with tons of potential. Everything in the presentation felt super tight. My only gripe would be that the threshold for being on beat might be a little too thin, especially given the other challenges such as figuring out the path, as well as the time limit. Loved the introduction too. All in all, really solid submission!
Really simple idea, but adds so much dimension! Love the two handed stuff. I feel as though maybe there could be more differentiation between hits that are with both hands (maybe add a little glow or something), as it gets a little confusing later on. I also find it incredibly funny that both our games hardest levels use the same time signature! Overall, the game felt really good, super strong sync. Really nice submission, keep at it!
Absolutely loving the personality here. The visuals are fun, and the beat is synced well! My only gripe would be that the sense of rhythm gets a tiny bit muddied by the slow pace of the arrows with tons of them onscreen. I would suggest maybe only having a few beats displayed at a time, coming through at a quicker rate? Anyways, really great entry. I especially loved the bit-crushed voices, kinda gave me a Sonic 3 & Knuckles vibe.
Absolutely love the visuals and the idea here. Only thing is the beat was a bit off, and I found the visual representation of the beat to be a lot more faithful than the actual sound. It would maybe help to implement an option to calibrate input latency? Either way, great job guys, this was a super fun one! Music bangs too.
I loved the music and art! You may want to use a bit more lowpass filtering though since some of the higher frequencies sounded a bit loud for me. It may also be a good idea to make it more obvious when an input is going to hit or miss (I had a lot of inputs that felt on time but didn't move the character). Other than that, this was really fun, and such a great idea for a rhythm game! Awesome execution, especially with how everything moved with the beat!