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Bebop Baton's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Rhythm | #1 | 4.545 | 4.545 |
Sound | #1 | 4.273 | 4.273 |
Overall | #1 | 4.545 | 4.545 |
Fun | #1 | 4.455 | 4.455 |
Creativity | #2 | 4.455 | 4.455 |
Visuals | #2 | 4.636 | 4.636 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What was your team size?
2
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Comments
This is a great entry. It's different, and I like the art style a lot. The animation, effects all look and sound great together to make the countering feel really satisfying.
In love with this game!!! awesome visuals, music, idea and rhythm!! I replay it so many times :3 its a perfect jam game for me, nice work!!
Thank you for the high praise. I’m glad you had fun with the game :>
This game was super cool, make more levels please I wanna keep playing this, i like the evil guys and its super cool getting to do it off beat instead of on beat like a traditional rhythm game. Keep up the good work and plz keep making stuff for this.
Loved it! I think Dizzy Gillespie would've loved it too.
Wow from the transition of enter/lose game to the gameplay of attacking and defending from that jazzy character was super entertaining. I think refining the combat logic(With multiple enemies) would be amazing and I can see myself playing again this game if you managed to release it.
GREAT JAZZY JOB!
Very good graphics, and beautiful music!! I felt like in a battle of Harry Potter.
I like the graphics a lot! I included it in my Rhythm Jam compilation video series, if you’d like to check it out!
That looks like a bug :( the shadow guy should be attacking, but it looks like the midi inputs aren't being read. Sorry about that, and thanks for trying it out!
Wow! It's really immersive. I love the character designs (conductor baton wand!!) and perspective and all the little details, like the foot tapping on the first opponent. I need more battling music wizards in my life.
I had to play the game a bunch of times before I figured out the timing on when I was supposed to press. And I never really quite figured out what was going on with the stuns. So I would have appreciated some more tutorializ-ing, rather than getting my bass handed to me over and over by the first opponent.
Also, it's not clear to me what the purpose of moving around is... but maybe I didn't make it far enough to find out!
Thank you for giving the game a try. Tutorials were on our list of todos but we didn’t get to, same as mechanics that would make movement required. The stuns happen either if your attacks gets blocked too many time or you failed to hit a beat.
Great visuals & Fun gameplay! I think I had a lot of fun except I didn't know how to do in the beginning. Good job!