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ayucinna

46
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A member registered Oct 30, 2020 · View creator page →

Creator of

Recent community posts

so cool to play with the combined cuddle/flashlight/platforming mechanics! loved how the lightning telegraphed the thunder, and the way the windows lit up the area; cuddling should probably hinder the player more, since I realized I could just constantly hold it and still be able to use the flashlight

such an awesome little game! everything is simple, polished, and very fun; I ended up building a garden by a well so i didn't really have to move haha.

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thanks for playing, definitely going to make some audio updates after! we usually work with 2021 LTS for stability

thanks for playing!

thank you!! that seems to be working as intended, since the rocks are spawning randomly it's bound to happen- but you're right it's weird to get dragged away by a tiny sliver :) we plan to round the sharp edges of the wave slices so hopefully that'll help prevent those. thanks for playing!

super cool game! I think a very short first drink tutorial might help some initial confusion on what to do, but I got it pretty fast anyway and it got fun!

the movement and attacking feel great! I think adding continuously spawning enemies like you said would already add a lot of fun playtime; also realized I could snipe enemies from afar and they would just stand there, so you could make them aggro if damaged

haha I read the comments and I will say the smooth doors were very noticeable and stood out to me too :) I agree tutorials and longer days would've allowed more interaction with the characters; maybe if the time froze during conversations, since I would often get whisked away in the middle. Overall very charming game!

thanks very much!! thanks for playing! :))

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fun engaging dialogue and so entertaining to see my drawings come to life! here's my 'elephant' haha

Nice game! the colliders seem kinda wonky with the boat getting stuck but looks like you're already aware. Pretty cool to sail a little boat and the atmosphere is great!

sooo cute! and so chaotic esp if you match them too fast at the beginning :') but having a slower strategy worked pretty well, until im left with one lonely dino with a heart :(((

dont worry the character is ok, we just didn't have time for the extra life mechanics and ending haha but will add after the jam! thanks for playing!

thank you for playing!!

thank you! thanks for playing!! :)

cute, always love when there's a cat, and funny mechanic to avoid tripping! having the checklist show 'completed' when I got the first round of items made me confused about filling up storage at first, but got it eventually!

nooo the story :(( the doom and building suspense is done so well and the progression of the fishing shakiness conveyed the storm so effectively I felt a little seasick at the last one lol

here's our little shoreline game! https://itch.io/jam/brackeys-12/rate/2973015

nice little game! I think I got stuck at one point when one of the last enemies went away before I could kill it and I was stuck in empty space. the art and music are simple but effective, everything seems very cohesive!

haha this game is great! very polished and plays well, I was also overwhelmed at the start but got it down eventually. It's kinda hard to hunt down items when theyre so small and similar but I guess that's part of the challenge :) Maybe the green shelves could be changed to contrast more, like the gray bins which were very clear

polished and plays great! the main struggle for me was the tiny weapon range, since it meant I had to get really close to enemies, but interesting to balance that with the ranged towers

loveee the art style!! I was confused on what to do with the interactions at first but once I got it the gameplay was pretty straightforward! it might be interesting to have more fluctuation based on the green statuses too, like maybe green for sleep would actually make you even faster briefly, etc

so fun and quickly addicting!! Definitely caught me off guard with how fast it is right from the start, even in the tutorial haha. But gameplay feels smooth and cohesive!

Thanks for playing and good point! Settings usually get totally ignored on a jam timeline haha

Thank you very much!! Definitely planning on making a polish update afterwards :)

Pretty interesting to focus on defense mechanics, and the halloween theming is charming haha. The placement area felt a little too constrained but I see you were already planning to make it moveable, it might make the gameplay feel even more dynamic!

thanks for playing!! yea we'll play and rate your game too! :)

here's our little beach game, we'll give yours a try! :) https://itch.io/jam/brackeys-12/rate/2973015

simple but the platforming is fun! it'd be nice to add more gameplay feedback, I didnt notice I was getting damaged by the frogs at first, and didn't associate the crow with dying in the second part at first- thought it was the lightning instead (didn't read the tutorial haha oops)

the flower transitions are soooo charming and the style is cute!! I definitely see the Celeste vibes, and I would agree with the person below about the moveset and wall holding, since I would end up holding the move button slightlyyy too long which would influence my jump trajectory and throw me off. Overall polish and progression is great!!

wow definitely stressful haha, but great concept and mechanics! I think the main disconnect for me was overall controls feeling a little clunky, which contributed to the difficulty.

simple but fun! it could have a slightly faster start but quickly got me thinking about how to pick up pieces so I don't hinder my movement :)

my teammates and I are from the coasts of the united states! here's our little coastline game :> https://itch.io/jam/brackeys-12/rate/2973015

hi! here's our little beach collecting game ^_^ https://itch.io/jam/brackeys-12/rate/2973015

thats a very sweet sentiment, I'm happy to hear that and thank you!

haha stressful relaxation :) thanks for playing!!

https://ayucinna.itch.io/shiny-shores  hopefully chill game to decompress :>

https://ayucinna.itch.io/shiny-shores !! :)

Haha thanks for playing! The 2 enemies at once is definitely a bug, hope you'll look forward to a polished update in the future :)

That looks like a bug :( the shadow guy should be attacking, but it looks like the midi inputs aren't being read. Sorry about that, and thanks for trying it out!