I really like the art and what little of the story there was presented. Definitely a somewhat unique concept. However, I don't think random combat encounters were a good choice for this game. Like this, it just discourages you from exploring. Not to mention they were way too frequent. It would be better if the combat encounters were either scripted or if there was a way to avoid them, like having the enemies walk around the map and if you run into them, it triggers a battle. The combat system was also confusing, there was no real reason to believe that 'scolding' a crab or pleading with it was going to do something. Eventually I gave up after being tired from facing so many crabs. That's a shame since everything else in the game seemed to be superbly done.
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Salt in the Wound's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #9 | 3.944 | 4.714 |
Creativity | #10 | 3.825 | 4.571 |
Overall | #11 | 3.167 | 3.786 |
Theme | #12 | 2.988 | 3.571 |
Story | #12 | 3.227 | 3.857 |
Gameplay | #14 | 2.510 | 3.000 |
Horror | #15 | 2.510 | 3.000 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you choose to implement the Theme: Song of the Sea in your game?
We chose to set our story at an old shipwreck, where the protagonist goes to return a sapphire bracelet. Here she goes to face her past and hopes to finally put it to rest.
Did you implement any of the optional Bonus Challenges, and if so, which ones?
1 - the main setting is a shipwreck
3 - though we didn't get round to adding it, the sapphire bracelet is important to the story
Did you create your game in RPG Maker?
Yes
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