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A jam submission

Salt in the WoundView game page

A restless night leads an old woman to a shipwreck full of memories.
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Salt in the Wound's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#93.9444.714
Creativity#103.8254.571
Overall#113.1673.786
Theme#122.9883.571
Story#123.2273.857
Gameplay#142.5103.000
Horror#152.5103.000

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How did you choose to implement the Theme: Song of the Sea in your game?
We chose to set our story at an old shipwreck, where the protagonist goes to return a sapphire bracelet. Here she goes to face her past and hopes to finally put it to rest.

Did you implement any of the optional Bonus Challenges, and if so, which ones?
1 - the main setting is a shipwreck
3 - though we didn't get round to adding it, the sapphire bracelet is important to the story

Did you create your game in RPG Maker?

Yes

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Comments

Host(+1)

I really like the art and what little of the story there was presented. Definitely a somewhat unique concept. However, I don't think random combat encounters were a good choice for this game. Like this, it just discourages you from exploring. Not to mention they were way too frequent. It would be better if the combat encounters were either scripted or if there was a way to avoid them, like having the enemies walk around the map and if you run into them, it triggers a battle. The combat system was also confusing, there was no real reason to believe that 'scolding' a crab or pleading with it was going to do something. Eventually I gave up after being tired from facing so many crabs. That's a shame since everything else in the game seemed to be superbly done.

(+1)

I really liked the art, and the premise, but the combat for me was infuriating. I just couldn't get to a point where I enjoyed it. Plus, there was no explanation of what did what, so I was kind of guessing at the start. I got to the ship, and couldn't figure out what to do, and after 3 random battles gave up.

Submitted(+2)

Oh I just ADORE the art style of this one!! It's so unique and well done. AND I love an elderly protag, you don't see that enough tbh. It adds to that air of mystery and many truths hiding there to be found out. 

I thought the battle system was really cool as well. I agree with abra that it's hard to really know what you're doing. People  have a tendency to think what is in front of them is what has always been there. It was really tricky to really be able to tell when the heart rate was going up or down, at least for me. I think keeping the mechanic but just including some kind of numbers would help a lot. I totally understand the running out of time thing though, haha. I loved all the different unique commands in the battles, always fun to have something different than just attack and block etc. I really wish there was a small description of what they do. Trying to figure it out is fun and all but I think even a little hint of what you're clicking on is still helpful. 

I got to the ship kind of north of the beach and then felt unclear of where to go. I think random encounters are kind of a double edges sword because I felt almost flinchy trying to explore. I did end up just running from most of the battles - but even then I feel bad doing that! But I can only soothe and bop so many crabs before I feel done haha. 

I dont know if you did all the art yourself but I really loved the look of all the maps and sprites. I loved the little flashback encounters that gave me a new skill, that felt cool and is a good mix of exposition and game mechanic. All in all I was so genuinely immediately blown away by how much I liked the art and I have never seen that kind of battle system before, huge kudos. I really hope you keep fiddling with it and finding a good balance! And I hope to see you again in future jams!! Feel free to join the discord if you haven't, it's a nice community and people are very happy to playtest and give tips and feedback as you work on things. 

Submitted(+2)

couldnt progress on this one, bc wasnt able to figure out the battle system. It's interesting, but you should consider "run" option or a lesser defficulty mode(i know it'd take more time tho).  But a lot of players want to just know the story.
The art is amazing! There are some passabiliyy issues(probably you used a parallax). I'd really want to play more馃槉

Developer(+1)

Hiya, the aim with the battle system was to keep the heart rate from going too fast or too slow, and some of the items and skills would help manage that. I probably should've found a way go explain it, but we kinda ran out of time... After that first battle you do have the option to run though! 

Thank you for your feedback!