Play Cold case
Unholy Lights's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Story | #2 | 4.714 | 4.714 |
Theme | #6 | 4.143 | 4.143 |
Horror | #8 | 3.571 | 3.571 |
Gameplay | #9 | 3.714 | 3.714 |
Creativity | #10 | 4.143 | 4.143 |
Overall | #10 | 3.952 | 3.952 |
Presentation | #14 | 3.429 | 3.429 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you choose to implement the Theme: Dark Streets in your game?
Very literally - there is at least one dark street:>
Metaphorically too of course
Did you implement any of the optional Bonus Challenges, and if so, which ones?
All three
Did you create your game in RPG Maker?
Yes
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Comments
Just finished your game, it was AWESOME
You did an incredible job with the dialogue, it was very entertaining and natural
Giving hints to the personal characters' lives using dialogue was done really well too, like how Westwood (Krumpl, heh) got married several times and all that
The story was really good too, the maps were done well, the dream sequence was great, and the puzzles? Excellent
Great job!!
Abra, I was so hyped for this and it really lived up to what I was hoping for. You have such an amazing grasp of pacing and story beats. I felt not only pulled along through the story, but like I cared and was listening to an old friend tell me his story late at night like next to a fire. It felt tragic, cozy, inevitable. Like, I knew it wouldn't have a happy ending, because what endings in life are happy?
*Spoilers*
I adored the dream sequence. It felt creepy, effective in bringing everything into focus and was really fun to work through. I liked that I could tell who each symbol was supposed to represent, or each item I mean. The creep graves, the way they spoke. It was sooo cool and so eerie.
And speaking of the dream, your puzzles were really good and effective! I know we spoke about this a little, but I still really really appreciate you giving a way through the door code puzzle for ppl (like me) who couldn't figure it out lol.
Out of everything, I loved the waiting for the bus scene. It's quiet little character moments like that that are not only HARD to do and pull off - but are so important to the beating heart of a story. It felt so authentic, I felt like I could hear them talking in my head. I've been in situations like that where I'm stuck with someone in an awkward situation and it was kinda my fault haha. And you have to just sigh and shrug and !! chat! to pass the time. Such a small moment, big picture wise but left a really big impression on my heart.
All in all, Abra, it was really wonderful to read more of your writing. I could hear your tone and dry sense of humor in a lot of this and I just really enjoyed the whole story unfurling. Really happy I joined these jams in the first place and met other cool devs like you.
😁😭💔🖤
I see nothing from this game.
should i delete it?
No this is very gud, my Abra Geroni.
thank you...😭 but then you had to see at least something...😉
I loved how comedic this game was, not to mention that the censor bars and bleeps were gold :)
thank you😭
I wanted it to be tragic story, and i thought that comedy moments could make it more sad in the end... i guess i really overestimated my writing skills ... that i dont have...
The dialogues were really extensive and deep. We were surprised by how the pieces of the mystery gradually fell into place and how the characters developed through their interactions. We think it would benefit a lot from having original graphics instead of RTP, giving it more identity. In short, a shorter story but with a more personal aesthetic would have made for a more cohesive and immersive experience. Great job!! :)
thank you for playing! Since it's a jam entry i didnt have time to draw my own maps😥 As for making a shorter story i'm not sure - i can't think of any part that i could scrap😅 Glad you liked the dialogs - it was the first time i wrote so many for a game.
We don't mean that this story would be better if it were shorter, but rather that we would have preferred the effort to be equally divided between the story and the aesthetics to achieve a more cohesive result. However, we understand that being a jam with limited time, you always have to prioritize things. Sorry if it wasn't clear, English isn't our first language haha. 😅
its ok, english is not my first too, which makes writing a big game hell sometimes😂
Ben Weeds was my favorite character. I liked the profile art for the Westwood and the other characters, it was charming. I also thought the black bar over their mouths was a nice touch when they cursed.
thanks for playing! Ben Weeds is an unexpected favorite charcter😃
did you get both endings?