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car's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound | #9 | 3.624 | 4.250 |
Overall Bad | #15 | 3.838 | 4.500 |
Graphics | #38 | 3.091 | 3.625 |
Overall | #39 | 2.772 | 3.250 |
Modifier | #44 | 2.345 | 2.750 |
Gameplay | #66 | 2.025 | 2.375 |
Overall Good | #68 | 1.706 | 2.000 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
If you have implemented the modifier, how have you done so?
The game is composed of two rooms, the second of which is impossible to finish.
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Comments
Big noises. I included it in my compilation video series of the ‘So Bad It’s Good’ Jam, if you’d like to take a look. :)
Amazingly sbig sound and graphics. I really appreciate this game.
The sound effects are simply sublime
I've decided to try using a standard format for all my feedback this time around. Please excuse me if I come across as overly curt or miss something important about your game. I'm writing these all quite hastily as there are a lot of games in the jam this year!
What I liked
The horrendous graphics and sound are actually pretty funny.
What I didn't like
Lacks a car.
Did I think it was so bad it was good?
It's a little thin, but it's definitely SBIG.
My thoughts on the modifier implementation
Unwinnable. Point for implementation, but kind of uninspired.
Verdict
Short and shallow, but funny.
If you have any questions, comments, queries or concerns, please reply and I'll do my best to get back to you.
Diggin' the sound effects.
Nice job!
Classic. I love the guy's weird arachnid walking.
I probably should have read the modifier information above, before spending several minutes trying to jump to the top room! This is a simple platformer, with a strange absence of cars, but I enjoyed it nonetheless. The sound effects are really what makes this, and elevate the overall experience for me.
To be honest, I kinda like the sounds here. They give off a vaguely dada vibe.
wow
just wow