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Cyber Heist's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #19 | 3.200 | 3.200 |
Overall | #43 | 2.350 | 2.350 |
Sound | #48 | 2.000 | 2.000 |
Gameplay | #49 | 2.133 | 2.133 |
Aesthetics | #55 | 2.067 | 2.067 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
The stealth is well done! And well within the theme, however I believe the game ends at the computer? where you can just infinitely take money. But it was quite a fun experience.
Solid stealth aspects that could do with a little design polish. The movement and pacing is a little too sluggish, and the mechanic of increasing how much money you take feels like it needs a cap. You can take a ridiculous amount, move to a corner, and just shoot every cop that comes in a single file line. But if you iterate on the design, this could be a lot of fun! Keep at it.
The shooting sound is god tier. I love when prototype/jam games use a persons who recording for sounds.
My feedback would be if you vary the pitch and volume of the gun sound it would do a lot for the feel of your gun. Here's an example of what I'm talking about, https://gist.github.com/RamenSea/fdba307ed3d63addafd0e8826e807a57
Thank you. I have thought about that. I was just trying to get the game done.
oh cool, definitely getting the game out is the most important thing.
Interesting concept with number of cops = amount of money you take. Make you think twice about more risk for more reward. I think it can be improved on sound more. Good work!
Yes I didn't have much time for sound. I was glad to get some music though.
Very nice submission I got spooked when the alarm started playing lol.