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Unbroken's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #14 | 3.364 | 3.364 |
Overall | #22 | 3.205 | 3.205 |
Sound | #25 | 3.091 | 3.091 |
Aesthetics | #31 | 3.455 | 3.455 |
Gameplay | #56 | 2.909 | 2.909 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Great theme implementation! Good job!
Great interpretation of the theme! I like it.
It would be nice to make new abilities and threats appear gradually, but it's good enough if you read the instructions.
Im glad i got to play your game. Im gonna do a gameplay video of your game on the discord general chat.
Cool art and sounds!
Loved the game and the art.
I know there is a HELP button but it would be nice to have some tool tips when you hovered over the selected items.
👍 Pretty good overall 👍
Awesome concept! the sounds were also really soothing, I think some tower defense elements would elevate it more
there's a big lag spike whenever I do something,
very cool concept but just a little hard to understand
Thank you for ur comment!
I tried to make an understandable text tutorial in this short time but its better to make a gameplay tutorial for this concept for sure.
I dont know what is causing a lag, i think particles its probably because of particle effects. On weaker pcs or phones it isnt working as smooth as i wish it to.
I really like this take with the mutations more a part of story rather then mechanical. The sfx are also good and the beating heart increasing as time went on made the game more immersive. The only thing that I think was unclear was what each of the abilities did. Like I figured out radiation shoots the laser and the target kills cells close to it, but I couldn't really tell what the other ones did and they kinda felt like they killed things at random.
All in all this game was done really well and was pretty fun.
Thank you for your comment!
Yes, unfortunatelly, text tutorial is not as clear as i wish it to be. Unfrotunatelly I didn`t have enough time to make a proper gameplay tutorial to explain abilities.