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A jam submission

SpaceFlightView game page

Asteroids survival in space
Submitted by A112 — 1 day, 21 hours before the deadline
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SpaceFlight's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#93.3753.375
Sound#122.9382.938
Overall#182.9692.969
Theme#242.6882.688
Aesthetics#242.8752.875

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Space Survivor's!

Submitted(+1)

Ooh it's a Vampire Survivor :D

That's a fun take, and I almost quit because I didn't get it at the beginning. Nice :)

Submitted(+1)

I really liked the power ups. They add a lot of value to the standard Asteroids formula. The audio and music was good, but seemed like it was missing the sounds that would have made the most impact (pun partially intended).

Submitted(+1)

Good game

Submitted(+1)

Cool, I like the upgrades. But as someone else said, I wish that the gun upgrades were a bit more often..

Submitted(+1)

Bringing the rogue-like/survivors-like gameplay to Asteroids is a great idea, I played this a bunch! I agree with sezdev that the stats should be explained a bit better, it wasn't clear what was an effect or what the cooldowns or power affected. I'd also like to see a better explanation of how the meta-currency is earned, it took me quite a few tries before I got a high enough score to get any. This has such great potential though, well done!

Submitted(+2)

Astroid survivor! Nice game overal, but I wish the gun upgrades would be a bit more frequent, they are the most fun. A lot of stats are not really explained. What does power do? Finally, there are some upgrades that are better version of another one (+1 or +3 hp regen) so they become meaningless choices. I liked it though, played longer than I expected :) 

Submitted(+1)

Interesting game, however the controls are not smooth enough to aim more accurately.

Developer

every ship handles differently, try another!

Submitted(+1)

Nice game

Submitted(+2)

Good job. I like the space theme. I think the movement could use some adjustments.

Developer

every ship handles differently, but I'm open to suggestions!