I didn't remember coming to play dark souls. Really I think this is unique and would be awesome if the controls were a little easier.
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cuckoo launch's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Aesthetics | #8 | 3.563 | 3.563 |
Theme | #10 | 3.875 | 3.875 |
Overall | #10 | 3.266 | 3.266 |
Sound | #14 | 2.813 | 2.813 |
Gameplay | #20 | 2.813 | 2.813 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
One of my favorite things about game jams is getting to play unique little games such as this one! It was incredibly hard to get used to the controls, but satisfying when finally getting the squirrel higher!
I'd personally like to see you make the controls a little bit more forgiving, maybe have the space release button move at a lower speed, or mouse button hold it's position for half a second every time you click it. Maybe even go as far as to do both?
The art and audio are all great, and the idea is completely unique and interesting, at least I have never seen anything like it. Well done!
I like the graphics as it is cute. Game requires patience to reach the top while the controls are tricky to master, still a cool concept
The visual style and gameplay are both excellent and full of challenges.
Love the art work, very cute!
The gameplay is a lovely take on the catapult mechanic, feels like a frustrating platformer with launch mechanics, good laugh when the egg comes down.
Reminds me of Getting Over It with Bennett Foddy :D
It's a bit lengthy, didn't get any score because didn't have the patience to finish, but I might come back to it, it's very engaging :)
The controls are hard but the idea is good and fun. I think if you inverted the controls would be better.
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