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osbert

113
Posts
12
Followers
15
Following
A member registered Apr 22, 2024 · View creator page →

Creator of

Recent community posts

thank you for playing!

cool concept and nice polish. love it!

Chiki is Me. Game is Good

oh I found it. such a cool co-op game!

thank you for playing! I haven't played watergirl and waterman - I'll check it out!

Thanks glad that you enjoyed it!

Thank you so much!

nice concept with a great potential for further development. with a smoother movement, more environmental elements and polish, it can be a really good game. keep making!

might be my pc but resolution is a bit too big on browser and can't really see the whole screen. nice gameplay, art and polish tho. one suggestion is it'd be great if we have a clear feedback when hitting enemies.

Thank you for playing!

oh I get it now. I was a little confused

thank you for playing!

too hard for me xddd but really cool game. nice mechanics and I love the particles

is it like a bug?

nice polish and art. I love the game feel of diving mechanics. I think it's a deliberate choice but the colliders getting in the way is kinda annoying for me. still a nice game tho.

I completely forgot about increasing difficulty. Thanks for the feedback!

Thanks. Credits go to More Mountains' Feedbacks!

love to see a side-scroller builder game. also cool art style!

Agree with the difficulty ramp. I completely forgot about it. About the second loading screen, I have no idea why it happens. Anyways thank you for playing!

cool mechanics and nice polish. love it!

I don't know why it happens on your browser. I should have uploaded a desktop version too. sorry about it

thank you for still playing it!

btw can you contact me on discord? I wanna try your game out but I can't find the discord id on your post.

my discord username: osbert_19

I agree with the challenges and that we can't burn the candle at both ends. 

(2 edits)

I looked at some of the previous jam games and saw they used white label registration so thought it's a must xdd my bad. you're right it's a damper. it's funny that we asked for an email (instead of username) and passwords are not hidden too. and yeah the crosshair is hugeee

pretty cool combat. it reminds me of Shadow Fight. i guess you guys ran out of time but i think it'd be a great game with a bit more polish. keep going, guys!

lovely game. simple concept but you guys nailed it!

I'm dying at the concept lmao I love it so much

love the delivery addition to snake game. it's really fun! i personally wish movement is a bit more smooth tho. i understand you're going for the essence of retro snake moving one block at a time but i would personally enjoy a smoother movement more. Anyways, great game!

I see. thank you for playing our game too. it's amazing you made this kind of game alone in this time frame. Congratulations!

what a game! enemy's explosion animation is so satisfying. how you guys managed this in 3 days is beyond me. Congratulationsss

I'm sorry about the score. total score is total health at the end minus initial health you chose. So, basically you have to finish the game while dodging and collecting health points as many as you can. if you chose 5 hp initially and end with 5 hp, then you get 0 score. I agree it's kinda unfair and we should give some score for completing the game but we didn't have time to make a better score system. Thank you for playing and enjoying it regardless of the score!

shit keeps me screaming adjksdfdk nah, man I suck at this xddd great game tho

love the twist with us being the bad guy. nice control and fun mechanics. one thing i wanna ask is if the game ends at some point or we just keep collecting points with no end? Anyway, great game!

fun gameplay! menu ui and how to play section are really good. rocket's launch animation is a great touch too

thankss

adjskdglsk

thank you!

thank you for your detailed feedback. we completely forgot about the streamers and passwords. that was a big mistake. enemies' bullets dying after enemies' death was a design choice but tbh we didn't have enough time to playtest and refine our design so it's probably a bad design choice. enemy walking over walls is a bug but I thought it shouldn't be a big problem and can go as a design choice too. but yeah it looks kinda bad xD about the door, our artist made a decent door system but we didn't have enough time to implement it so I just went with the red-green thing

it looks really good in screenshots. too bad the lack of web version affects visibility of the game. wish you the best!