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osbert

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A member registered Apr 22, 2024 · View creator page →

Creator of

Recent community posts

thank you for still playing it!

btw can you contact me on discord? I wanna try your game out but I can't find the discord id on your post.

my discord username: osbert_19

I agree with the challenges and that we can't burn the candle at both ends. 

(2 edits)

I looked at some of the previous jam games and saw they used white label registration so thought it's a must xdd my bad. you're right it's a damper. it's funny that we asked for an email (instead of username) and passwords are not hidden too. and yeah the crosshair is hugeee

pretty cool combat. it reminds me of Shadow Fight. i guess you guys ran out of time but i think it'd be a great game with a bit more polish. keep going, guys!

lovely game. simple concept but you guys nailed it!

I'm dying at the concept lmao I love it so much

love the delivery addition to snake game. it's really fun! i personally wish movement is a bit more smooth tho. i understand you're going for the essence of retro snake moving one block at a time but i would personally enjoy a smoother movement more. Anyways, great game!

I see. thank you for playing our game too. it's amazing you made this kind of game alone in this time frame. Congratulations!

what a game! enemy's explosion animation is so satisfying. how you guys managed this in 3 days is beyond me. Congratulationsss

I'm sorry about the score. total score is total health at the end minus initial health you chose. So, basically you have to finish the game while dodging and collecting health points as many as you can. if you chose 5 hp initially and end with 5 hp, then you get 0 score. I agree it's kinda unfair and we should give some score for completing the game but we didn't have time to make a better score system. Thank you for playing and enjoying it regardless of the score!

shit keeps me screaming adjksdfdk nah, man I suck at this xddd great game tho

love the twist with us being the bad guy. nice control and fun mechanics. one thing i wanna ask is if the game ends at some point or we just keep collecting points with no end? Anyway, great game!

fun gameplay! menu ui and how to play section are really good. rocket's launch animation is a great touch too

thankss

adjskdglsk

thank you!

thank you for your detailed feedback. we completely forgot about the streamers and passwords. that was a big mistake. enemies' bullets dying after enemies' death was a design choice but tbh we didn't have enough time to playtest and refine our design so it's probably a bad design choice. enemy walking over walls is a bug but I thought it shouldn't be a big problem and can go as a design choice too. but yeah it looks kinda bad xD about the door, our artist made a decent door system but we didn't have enough time to implement it so I just went with the red-green thing

it looks really good in screenshots. too bad the lack of web version affects visibility of the game. wish you the best!

really sorry that I can't play your game. microsoft defender smartscreen thing is preventing me and no solutions work so far.

Thank you for playing! I should've made a mode with no candles for ultimate coziness like a comment below said. sorry about that!

oh, you guys are the ones who commented under my game(not under submission page) I completely forgot to play your game xD what a cool concept! I only got past the square but it's so fun. I love it

I love the animations. minimal but do their job really well. super cute and cozy. 

thank you!

step by step, piece by piece. I love it when everything wraps up in the ending. congratulations to the team!

intro presentation goes so hard. the best I've seen so far. however, right click has some bug I think and I got stuck there. wish I could play more

i love pumpkins going rot. nice touch

I love the concept. i tried to do something like the screenshots but it's a little hard for me to move things around. anyway great job overall!

i love the zoom feature. cool incremental game

looks really polish. I love it. one suggestion is it would be a lot cooler if player can move and fire at the same time.

i got stuck in the first dialogue. it loops back no matter what i choose. love the art tho

thank you for your detailed feedback

thank you!

thank you!

nice movement and interesting concept. love it

holding and releasing space is cool design. needs a little adjustment in movement tho

love the concept. really chill and cozy

sooo cute. I love it

super cute art. neatly polished game. I love it

really fun platforming. only jump and move but with this level design, feel like a unique platformer. a suggestion is it could be better if camera shows a little more to the bottom because the game encourages backtracking and it's hard to see where to go sometimes.