The game is very fun and manages to hold the player's attention. I loved knowing that you have plans for the future, I'm already following you so I don't miss anything!
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Mummy Escape's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound Design | #27 | 3.357 | 3.357 |
Horror | #51 | 2.714 | 2.714 |
Enjoyment (Best Game) | #52 | 2.857 | 2.857 |
Story | #54 | 2.500 | 2.500 |
Aesthetics | #68 | 3.071 | 3.071 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
This game was tough! I found all the items (lamp, slingshot, organs) and died to an enemy at the end. I wasn't really sure where to go after collecting everything though, so I kinda wandered aimlessly. The scariest part of the game for me was definitely towards the end when I had only one heart left. Every enemy made me jump because I was so scared of dying and losing all my progress.
I think the one thing I would change about the game, if not adding some health items, is to definitely make the exit more clear. Otherwise, good job on the game! I was so close to beating it haha
My favorite part was the sound, the ominous droning worked well! The labyrinth was maybe a little too big, though, seeing that there wasn't any checkpoints or saving.
Wish I had known to look for the lamp earlier on cuz it definitely helped navigate the maze! Nice job finishing your game!
I'm not very good at this sorta game, so I wasn't expecting to get all that far, haha. I did manage to find a light, one stone, a slingshot, and get one organ, but after giving it a few goes I'm fairly sure I suck too much to complete this x3 I like the idea though, and that constant creepy droning BGM combined with the limited light makes it pretty tense!
Balancing difficulty is really tough, especially in the short time frame of a game jam. One basic rule of thumb is that the game will be about twice or thrice as difficult to other players than it is to you. That usually means that if there's some kind of race or time limit, you must increase the length graciously, and preferably even playtest after that. If the difficulty isn't determined by a simple variable such as time, it becomes far harder.
In 10 days, that's basically impossible, especially if you never before have released a game to a wider public (I don't know if you have, but I noticed this is your first game on itch.io, congrats! :D). So don't take it hard, just learn from it. You crafted a really nice game and a really enjoyable experience, you are a creator and people liked your content so much they took the time to play through it and took the effort to give you feedback, knowing it will help you grow. I can't wait to see what you'll be working on next :)
The artstyle and feel on this one was very cute! Fun and simple mechanics. One suggestion is to give the player a little bit of invincibility after getting hit. I ran into a bat while holding down and lost more hearts than I would expect to!
- Ryan of makegamergirls
Love the limited camera, really gives that feeling of tenseness when moving around. Well done!
I like the game's setting inside a tomb, the sound effects are very inmersive and the lighting makes you feel the suspense. Awesome game.
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