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A jam submission

Cube CryptView game page

Move through the cube maze, avoid the Zombies!
Submitted by BigJake76 โ€” 50 minutes, 52 seconds before the deadline
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Cube Crypt's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment (Best Game)#1832.8752.875
Aesthetics#2942.6252.625
Sound Design#3222.1252.125
Horror#3351.8751.875
Story#3721.5001.500

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • Nice little Minesweeper-style game in which you carve out an escape by eliminating safe blocks. It's fun to create a loop to try and outrun the zombies! A flag system or hints could add a little strategy to the game to circumvent the unpredictability of revealing blocks.

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Comments

Submitted

I made a video of your game. It's at the 2:01 mark of this video. 

Submitted

For some reason, this game reminded me of Minesweeper but with zombies. I liked playing it despite its length. 

DeveloperSubmitted

Tnanks for the feedback. I hadn't actually thought of minesweeper, but I guess a blind luck minesweeper. haha. I have more in an update, that I'l have ready very soon. I just got down to the wire, and had to submit what I could.

Submitted

Fun idea, well implemented for the 7 day timeframe. The animations were also pretty smooth and the UI was decent.

Good job!

DeveloperSubmitted

For some reason the UI got whacked out big time. I don't know why the text boxes alpha'd out the buttons on the web version. Apparently web version is a bit unforgiving. The zombie were a goblin type guy I had made already. The time it took to convert him to a zombie and the player and do the animations (which still f's with me in blender!) I figured it was fair to use. I'm finishing up a bigger better version, more levels, more foes, which was half done at the time of submission...

Submitted

Nice little entry! I think with more mechanics this could be a fun idea for a puzzle game! I'd say this was a bit too easy, especially since you could make your whole route before opening up the way to your character and also because you could see the zombie heads poking from the top of the blocks in which they were hiding =P 

DeveloperSubmitted

Good eye! Yes, with the right color settings, you can in fact see the little shaking heads. The update has them about 2-3 pixels shorter...I actually have a hard time getting a route with no zombies, and I know the super secret mechanics behind their placement...Acutally one hint, the left and right edge columns of cubes have no zombies. Otherwise its somewhat random. As mentioned in other posts, I have just finished my animations for my pulsating orbs and flailing ghosts, and bigger levels. Thanks for the feedback!

Submitted

the game was fun and easy, but i kinda missed the horror about it.

DeveloperSubmitted

Getting chased by pastel zombies in a maze of cubes covered in sponge bob style art, isn't horror inducing? haha Hopefully the update will be more unpleasant. Thanks for the feedback!

Submitted

It was fun to beat, would be great with more levels to play and a little story to accompany it.

DeveloperSubmitted (1 edit)

Right on. I do in fact have several levels basically completed. I was running out of time on the Scream Jam and had to just scrap my larger effort and finish the one level that was basically my first run, "you must finish this you slacker" level. Time sped up too quickly as it tends to. As you can see I submitted it a little less than 2 hours to deadline. Anyway, I have hell hounds, orbs and other deadly obstacles to incorporate, as well as more larger levels. A small bit of inspiration is the "Realm of Impossibility" 8 bit game. I do actually have a concept for a cut scene of possibly a vortex sucking the player into another world via the opened door to a crypt, while visiting a cemetery.  The whole idea just popped in my head, playing with the add cube object in Gdevelop. When inspiration hits, you have to squeeze the life out if it.  I think I have to wait for the rating period to be over, before I can update. Thanks for the feedback, I really appreciate it. I'm glad you enjoyed it, I actually enjoy it myself, which is very important imo. Oh, I tried to play your game, I think using a Mac goofed it up. I'll try another method. 

Submitted

Nice Game, I liked the concept and would like to see more levels of it, I think you can get very creative with it.

I just think the Zoom In command should be on the โ€œZ+โ€ instead of the โ€œZ-โ€œ. Got me a little confused in the begging hehe. Good job!

DeveloperSubmitted

Yep, need more levels, I ran out of time and had to keep it simple. I do have more in store tho. The camera controls were basically just for me to look around while developing, and decided to leave them. But I'd like to simplify the cam, cover the important stuff without providing the ability to soar into the void. Although I do appreciate freedom in games. haha  I'm going to update then the rating period is over. Thanks for the feedback and I appreciate it, since your game is very impressive. I'll say hi over there!!