Play game
Steel Fever's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound Design | #18 | 3.900 | 3.900 |
Story | #80 | 3.225 | 3.225 |
Aesthetics | #101 | 3.775 | 3.775 |
Enjoyment (Best Game) | #113 | 3.200 | 3.200 |
Horror | #131 | 3.025 | 3.025 |
Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Leave a comment
Log in with itch.io to leave a comment.
Comments
Really captured that feeling of slowly becoming more and more powerless as you proceed through the game. Especially, because you know that staying inside your mech you are technically the safest that you can be, and yet more and more of its systems fail one after another.
Love to be shut up in a tight little space with the weight of physics and the unknown pressing up on me from all sides, had an awful time (in the best way)!
Loved the aesthetics!
Original idea!
Like others have said, the controls are a bit wonky in the browser, but I really enjoyed the aesthetic and sound design!
Nice design and idea. I enjoyed it. Didn't work for me on Chrome, but worked on Firefox.
Intriguing idea, definitely a little laggy on webGL for what you're doing. Not being able to press esc to leave full screen felt off because I kept having to go to a different tab to see the description, as the player isn't guided exactly how to play. The radio stations, text input, and voice over were nice touches. I manged to go through the wall and into the void on my first run (straight at the beginning) FYI. There is a lot of potential here but almost feels like the cockpit is a little unnecessarily cluttered, and part of me didn't exactly feel afraid as a character inside a robot, but maybe there is more to explore there thematically.
Heavy Iron Lung vibes, was fun to play.
This is a neat game, love the old music at the beginning.
Great game, it dit the effect you wanted !! Congratulations !
I was a little lost at the beggining until I saw the path, then It was easy to know where to go. At the beggining, when all is switch off it was difficult to see the cross to point.
The voices and the asfixing athmosphere in general are really great !
Such a solid game! Such a clever idea with the way how controls works, I was trying lots of commands in computer, but after that have seen in description that only test command will work. Great job!
I really liked the sound design and the visuals!
Thanks for the comment!
Whoa this is such a cool idea, I absolutely love it!! Seconding Nez in that a downloadable version would have been very nice.
The whole mech idea is great, and the fact that it just moves on its own unless you stop makes you feel just a bit less in control, which works fantastically here. The scare is good, but it would be even better if there was more buildup to it. My main pains right now is that the lights are always on in the mech (making it feel quite safe really), and that there is very little visually showing you are actually in the world. I want to feel kind of fragile, like the water is actually just outside the mech. If it were to bob with each step, the camera shake a lil on each impact then it would feel so much more powerful and be more immersive.
I think you got a gem of an idea here, it would just have needed a lil bit different work. Not more. There is already more than enough stuff in the game, some stuff could be cut really (computer, radio, scanner) as they don't really make the game feel more terrifying. What has worked best for me is to pick one or two thing that I really focus on, and make as interesting as possible. Anyways, that's all my opinion, take it with a grain or seven of salt.
Overall, a really good idea, sound design was fantastic and mood was good. Great work!
Holy cow it seems people really want a downloadable, I'll be sure to put one up when the jam is over!
I tried to do a bit of buildup (it shows up on the ledge at the first turn) but I must've missed the mark there, I'll keep it in mind going forwards. We were considering a mech bob but the animation wasn't done in time sadly and we had to scrap that idea to get it done with the jam window.
Thanks for the comment!
Super cool voice and sound design. Really enjoyed the vibes of this one. I would've liked to have a downloadable version to play because the controls were a bit wonky in browser. It was also pretty challenging to figure out how to start. Gameplay and story def made up for that though!
Thanks!
In some other comments I explained why I went with just a web build, but it seems a downloadable one is more necessary than I thought!
The kind words are super appreciated!
I love these visuals! This grabbed my attention when I thought it was Iron Lung, and I know that in this game you can see, but theres something about it that does it for me. But after playing, I realized it was so much more than that, and you did great work!
Thanks!
It was actually super fun to figure out how to do the subviewports in Godot to get the "seeing" thing down!
Sweeeet! Really enjoyed this one. From the visuals to the voice over, this one really captured the mood! Great work and Happy Halloween!!!
HAPPY HALLOWEEN!
(It's my favorite holiday!)
I'm really glad you enjoyed the vibe!
Uhh this, one looked and felt great. :) It's impressive what can be created in such a short time. :)
Thanks! It was a huge crunch (and I didn't get to polish nearly as much as I wanted) and I'm so grateful my team stuck it out with me.
This is fantastic! Love the controls and the last line from the computer is terrifying. Great foreshadowing as well.
I didn't notice the start button at first and was looking around the cockpit confused for a bit so may want to make it bigger or just auto-start. I also found myself mashing the move keys repeatedly to get to max throttle at every junction so it might make sense to add an option to hold to increase it and maybe a throttle display as well so I know if I'm at max speed yet but those are really just nits. Great work!
Thanks for the comment! I was working on the button holds to increase throttle (as well as throttle decay) but it ended up being a tad bit more complicated than I had hoped and I needed to flesh out the other things before the window closed (controllers are HARD). I considered auto starting but I didn't want to jar players too much and I had some mouse capturing issues so I just went with what worked.
Thanks again!
Mech Mech Mech! It was a pretty slow tense experience. I liked how it looked and felt much more than how it played. I spent a lot of time walking and not much time doing. The atmosphere was amizing and majbe I missed something. I was just sad my radio didn't come back on, I was enjoying channel hopping. Lots to like in this game still.
The slow tension building was definitely one of the things we were hoping to evoke here, so I'm glad you vibed with it that way.
I was hoping to put more in the cockpit to "do" but I ran out of time in the end, like with the computer terminal entries.
Thanks for the comment!
I loved the sound design! I like the story as well, my only issue was that the machine was walking pretty slow and it was really easy to disorient yourself and go the wrong way. But I enjoyed it a lot! Keep it up! <3
Thanks! The audio team was super great on this project and they're really grateful for the comment!
I had initially planned to put an arrow for the leg facing (like in other mech games) but I didn't have time to stylize it well and took it out in the final build sadly.
Thanks again for the comment!