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SHELLIE'S SECRET's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Story | #1 | 4.438 | 4.438 |
Enjoyment (Best Game) | #3 | 3.844 | 3.844 |
Creativity | #3 | 4.188 | 4.188 |
Sound Design | #4 | 3.938 | 3.938 |
Aesthetics | #5 | 4.375 | 4.375 |
Horror | #13 | 3.375 | 3.375 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Do you allow SCREAM ZONE to promote your game via social media?
Yes
What game engine did you make this project in?
Other
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Comments
This was such a great horror game, the story is fantastic and got me hooked. The artwork really adds up to the experience and I got chills, will be definitely thinking about this game in the future, really awesome stuff!
That's really high praise - thank you! The artwork was done by downscaling the resolution of images and applying a dithering effect, which is how digitzed 'photos' were low enough of a file size to appear on computer screens until the 90s. I'm glad you liked the story and I might write a postmortem soon explaining about what I was trying to go for with this game - keep you posted.
This game is really unique! I like the interrogation machinic it reminds me of the old text rpgs. The Ascii art style is also done well! This is my favorite entry so far. Excellent work!
Thanks - that means a lot! I took a big inspiration from The font of choice for this one was called HOTCOCO.TTF which is named after a Tandy computer magazine and seems to be based on TRS-80 terminals for real. I tried to research the look as best as I could in a week!
Wow, this is so good! I haven't really played anything like this before, but I think it captured the retro feel really well in an uncanny way. I got scared pretty good, haha! And on top of that, the story is really intriguing. Some of it almost feels like an ARG--I'm genuinely wondering if I might be missing something else, maybe I need to poke around more... It's an additional layer that is extremely fun. Well done!
Thanks for your comment and feedback! The ARG elements were fun to create and I'm a big fan of Who's Lila? which is a game I really recommend if you enjoy the vibe of this one. I didn't quite design the game to progress through the interrogation sections as I ran out of time, but those sections do reveal the two intended secrets of the game: who Shellie is and what her secret is, which the game misleads the player into thinking is something else.
This was really really good. I loved the uncanny aesthetic. The minimalist graphical style and use of space. It was genuinely scary. Also, super impressive how well you worked with sound and scripting. As a first time decker user this was really inspiring because it opened me up to what's possible. My submission contains maybe 10% of what I had planned and while I was already going to finish it properly, this made me want to jump into it right now (which is crazy because I'm on about 3 hours of sleep lol). Side note: This IS decker right? If it is, then the fact that you can extend it so much with pygame/tkinter and package it as an exe is a game changer. I also love the really cool touch that was left outside the actual game. I'm not spoiling it because maybe someone else will also think it's awesome but I hope you know what I'm talking about. AWESOME job
Thank you for the feedback. No, surprisingly this is entirely pygame/tkinter with the visual and audio elements designed pretty cautiously to be specific to the 80s terminal look: no engine involved! I'm glad it was a motivator to keep on with These Are The Days because there absolutely needs to be more of that kind of stuff out there. Check out Hypercard Stacks on the Internet Archive if you haven't already! And yeah, couldn't help doing a bit of Who's Lilia-esque ARG stuff, which this game liberally takes cues from.
Nice game . I like the design and story this is really good.
Thank you mate! I will make sure to check out your game too.
Liked the concept, design and sound, all in for that! But it felt a bit hard to follow with the correct topics, maybe I didn't put enough attention to it. Also it feels kinda slow for what I was expecting in a jam project. But just my oppinion. Good job tho :)
No worries and thank you! Yes, text-based games like the ones from the 80s definitely have a slower pace - how did people stay entertained back then, right? I didn't quite design the game to progress through the interrogation sections, but those sections do reveal the two intended secrets of the game. Thanks for playing!