Great loops x) I will probably use them at some point!
PinkSamurai
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Thanks for the feedback ! I'm surt the designer will be proud :)
Yeah we figured it would be less frustrating if it was about a high score and not just getting destroyed every single time. Apparently players like to suffer, so we'll probably add a lunatic mode with game overs when the jam is over.
Cheers!
Hey! I just finished the game.
I think it has really good ideas and I loved the visuals you poured in but some things need polish, especially the gameplay. I read in the game page that you already had some problems with the camera, so I won't enter there. But having to attack 100 times the first enemy (unless I haven't caught how to use magic or stronger attacks) felt frustrating... I also couldn't notice when is the enemy attacking at it seems like it's idling forever. Having one single attack also (I understand it takes time if you are doing your own animations) its time-expensive, however.
I believe it has potential but you should group and think carefully what will be more fun for the player :)
Cheers!
Loved the aesthetics :) Maybe the gameplay was a bit hard for my noob arse, but is original and has a cool interpretation of the theme. If I can suggest something for a future build, I would have appreciated a button to fast restart the level every time I die, not going back to the menu to hit play again.
Cool project so far, cheers!
That's some really good feedback from one of the games I think will be on the top of the ladder😚!
Appreciate the feedback and I'm happy for it, we had ideas for more bosses but I think we worked hard enough to have one but as polished as possible.
When the jam's over we'll probably have another look at the things are most mentioned, like the hit box stuff :)
Cheers and thanks for playing!
Thanks for playing! :)
We plan to work on these bugs when the jam is over, had to deal with plenty of more urgent stuff like game crashing bugs or pooling for optimization.
When testing, I tried to use shooting patterns with a few bullets only, enough to dodge them all, but being frank and Touhou inspired, felt a bit empty. That's why I went for the "dodge as many as you can't, but not all of them" approach.
Anyway, your feedback is noted, of course! Appreciate you sharing it and taking the time to play :D
Cheers
Wooow thank you so much for your words!! :) Yeah I think I should have given some kind of warning that the spooky boys were not feeling playful today.. hahaha Appreciate the review and the time you spent playing the game, I'm pretty happy about the mechanic I thought for this jam but I was afraid it could be frustrating if I made it very difficult, had to tweak a lot of stuff... Only if you could watch how fast moved the skeletons in the first tests.. Insert Cars meme of I am speed.
See you in more jams :)