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Fight or flight's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #112 | 3.130 | 3.833 |
Theme Interpretation | #114 | 3.538 | 4.333 |
Overall | #144 | 2.518 | 3.083 |
Polish | #161 | 1.905 | 2.333 |
Gameplay | #179 | 1.497 | 1.833 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Loved the concept, and the overall look and feel was very atmospheric. The gameplay was tricky but I did start to get the hang of it eventually, and shooting the ghosts was particularly fun! I managed to figure out when to hide from spirits, but the part I struggled with was knowing when to pop back up :)
Genuenly I am currently so scared. Without a tutorial I didn't really understand what to do or even what I could do. Wish there was something to tell me what to do more, so I could play more of it and be more scared and never sleep again from nightmares. Seems cool though and from what you said in one of your comments I hope you do finish it one day with more time!
Thank you. The lack of a guide spoils the game for everyone, due to problems with publishing the game, I did not have time to finalize the guide a little, but I am already working on improving the game and completing the tutorial)
The game is cool, but it's unclear how ghosts work and how to protect yourself from them
Thanks, someday I'll finish the game and the tutorial.
Cool game and concept. I think the lack of a tutorial definitely hurts the game a bit, as at least when I played, I never fully understood why or how I died. Given the time constraints of the game jam though, that's understandable. There seems to be a lot of work put into it which can definitely be seen (e.g. the sounds, randomization, candle light flickering, etc.). Very creative overall. Good job, keep it up! :)
Thanks, I really didn't have enough time. I will definitely finish the game, because I really enjoyed doing it
I see that you weren't able to complete some portion of the game to help the player know how to defeat the ghosts/spirits, so I get it. I like the concept of it, I just personally couldn't really learn how to defeat the certain encounters past a certain point, but I think I worked out that when you character stops breathing heavy you can come up from the desk (I like this mechanic. The less UI you need, the better!). Keep working hard!
I really didn't finish the game, but thank you for your wonderful feedback
razrab pooska