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Watch Winder!!!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Polish | #33 | 3.630 | 3.630 |
Creativity | #35 | 3.963 | 3.963 |
Theme Interpretation | #40 | 4.148 | 4.148 |
Overall | #46 | 3.639 | 3.639 |
Gameplay | #95 | 2.815 | 2.815 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Nice game! Very minimalistic. I would personally prefer smaller pixels (found that my eyes got tired after some time), but maybe it's just me. Funny to think, that for some new generations, it could be the only interaction with a real clock 😆
Keep it up!
I don't know exactly why, but I kind of love this game? Something about the simplicity of it all, and the fact that I never would have come up with this idea myself.
It's neat, nicely polished and runs smoothly (just like a watch haha) Great work!
Very nice, love the music + sfx combo with the background, spot on combination with the clocks.
The game concept/idea is so good I have some QoL and future additions in mind that would be fantastic to have as a small update to the game:
- Dynamic speed for rotation (so you tap for precision like it's now, but for longer timespans keeping pressed makes it run faster like many clocks do when you keep the arrow pressed)
- Time trial, how many times you can score in a fixed amount of time, I love the care free setting of the game so that would probably be a different mode in the menu.
- This one I have no clue how that could be implemented, but pressing Q and P simultaneously results often in the time moving right before submit (maybe a small delay to check if Q+P is pressed before applying a direction movement is sufficient?)
Cool game, but it's hard to get some specific times. But still a really cool game.
A unique concept that may be first of its kind! Well thought and well made! I liked the background music, it's so relaxing and you forget the time while playing the game (pun intended).
To make things more competitive, I wish there was a time pressure for adjusting the clock. The timer would have calculated the shortest way and calculate radians and required time to get to those area, then player would only one choice out of two rotation ways, if player chooses a wrong way, time would probably run out. Here's what I meant:
In this approach, we won't have to press Q + P at the same time, if we just hit 4:29, game will automatically gives us a new target time.
I wrote those in case if you want to update this into the 'final jam version'. You could also add leaderboards as a last touch for chef's kiss.
This has a potential of becoming a cute competitive game, I hope you'll use that potential. Apart from that, good job!
If you are not busy, I would highly appreciate if you could check out my game. Have a great day!
I like this idea a lot, definitely adds a lot more depth into the game. I would've loved to do some timed mode or something like this but I simply ran out of time. I really appreciate this detailed write up, it's very helpful and it would be a very cool addition to the game! Thanks for playing!
Nice game! simple and relaxing and well polished
good job as educational game for sure Iwill show this to kids!
This is a very good game for kids to learn. Well done! A suggestion, you should keep the two buttons that are close to each other so that it can be played using only one hand. P and Q are literally on the opposite corners of the keyboard.
Thank you! I originally just used A and D for the controls, but found that it was a bit difficult to press them both at the same time. Maybe that's just a me thing though.
nice idea, would love to see the theme and gameplay explored more! GJ!
Hahah, a really creative game! Great job
It's a really neat and polished small game. It feels complete and is fun to play! I would appreciate if you could rate my game as well.
Of course I'll check out your game! Thanks for giving mine a play!
Once you start, you can't stop... It's addictive...
Awesome that's good to hear, thank you for checking it out!