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I like it! Definetly see the potential in this one. Took me a second to realize that the movement speed was realted to the orb. I sat there for a good bit thinking I wasnt pressing the correct buttons.
My suggestions:
- Blind drops onto spikes usually doesn't feel good to the player, because they can't see. It can be done right but its tricky. Try to minimize these.
- At the start because there is no walk animation and the ground is solid color, it takes a while to realize you are moving. Try putting a single tile in the start location, so the player can see themselves move relative to it on the first screen.
Like the other commenter said, focus on puzzles that involve switching the temperature to get through.
Got it
This is actually a really cool concept, I love how the snow globe changes temperature, and it is cool how it not only changes where the player can go, but also the movement, it makes some really cool puzzles and movement.
thanks so much, I love the feedback and when I update this tomorrow it will be better, and more than you can think, I thank you.
Also hey if you have any suggestions seeing how cool your game is comment them plz.
Yea, the main thing to improve on would really be making sure the player has enough visibility, cause the camera does feel a bit small sometimes, and you can't see stuff below, also, I might have accidently soft locked myself at the start, so make sure there is a way to restart or escape from there, other than an optional thing that might be good is to add a different enemy, e.g. flying or something. Still tho I love the concept.
doesnt seem to load for me?
I know I had screwed up code that wouldn't work but now it should work