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Tic_Side

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A member registered Jan 08, 2024 · View creator page →

Creator of

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Well in the first moment, thanks for play my game, and answer your dudes. Yes the jumps up in slow-mo and falls dramatically, I tried to use diferrent values to it would be better, well if you considered, I would change later for the system of jump player. And about the question I take notes lol, but all the boulder can avoid, well i gonna check your problem.
Agan thanks for your comments and play the game. 

So so, I want to understand how to play well, I recommend that you add more things, for example habilities, light, particles, e.g. . If this game is your first time to create, is a good passed to learn :)

Thanks for played our game :)

Thanks for the comments, all the team made the art and we tried :).

Saludos :). Lo siento por responderte tan tarde F2Potato, sobre una actualizacion no lo habia agregado la actualizacion al juego, sino ya como un minijuego externo https://tic-side.itch.io/lab-paws. Estamos realizando un nuevo juego en 3d, y le estamos dando empeño a ese proyecto como el que has jugado.

Hey there! Thanks for checking out the game and for your honest feedback. I'm really glad you liked the idea and appreciated some aspects like the art style, music, and mechanics. Your point about the lack of a solid gameplay loop is duly noted. It's something we'll definitely look into improving for future projects. Thanks again for taking the time to share your thoughts!

Thanks for playing and sharing your feedback. Your feedback will serve as invaluable support for future game development endeavors.

Thank you very much for playing it, and we appreciate your feedback. We have made the decision to create both playable and non-playable objects. Our goal is to enhance the gaming experience by adding a variety of interactive elements that enrich the gameplay and offer more depth to the prission you explore. 


And that's been the concept we've been implementing throughout the game development process.

Thank you very much for playing it, and we appreciate your feedback. We have made the decision to create both playable and non-playable objects. Our goal is to enhance the gaming experience by adding a variety of interactive elements that enrich the gameplay and offer more depth to the prission you explore. We believe this will elevate the overall immersion and enjoyment for our players.