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A jam submission

Dungeon DashView game page

Submitted by Avi Vajpeyi, Ithrendrial, Apokrypha — 1 day, 5 hours before the deadline
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Dungeon Dash's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#303.3003.300
Aesthetics#553.2003.200
Overall#672.9002.900
Theme#852.9002.900
Sound#942.2002.200

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

The visuals, especially the lighting, look really cool! Idk how people speedran this in 20 seconds, I could barely get below a minute. Also, a lot of stuff stops working when you press restart, but other than that this was great!

Submitted

Magnific Platforming, and with the Height of the Jump, nothing was Unfrogiving with a Large skill ceiling looking at the leaderboard!

I liked how the game's difficulty gradually rose, My only problem is the lighting makes the game hard to see and load; especially as Mac doesn't seem to load Unity games that well, the second one is I got hard stuck at the end with the Win Sighn lol. Amazing Game !

Submitted

well presented platforming challenge. I especially like the trail effect from the character. Has some long drops though! 

Submitted

The double jump effect was really cool, great lighting. Post-jump gravity felt a little clunky to me, but that’s basically purely a matter of taste. Maybe made the game feel slow to me even though I’m sure there’s a way to go fast. Right before the end it felt like my jump wasn’t going as high without momentum? Not entirely sure.

I did expect a Dash mechanic, given the name, alas…

Really a great game overall, good work :)

Submitted

That was pretty fun!! Nice work. The graphics were cool with the lighting. The jumping felt clunky at first, but once I started getting it down I did enjoy it. Smooth and precise. The double jump made it work out. Good job!!

Submitted

Very cool lighting and effects def need more character stuff in mine

Submitted

nice controls and cool lighting and effects :)

Submitted

good controls, but you can double-jump after wall-jump for infinite easy climb :v

Developer

Indeed! We wanted to give players infinite ways to traverse the tower :) glad that you’ve liked chaining wall jumps as your preferred route up!