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A jam submission

SlapDashView game page

HiFive every hand as quick as you can!
Submitted by gbout — 13 hours, 5 minutes before the deadline
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SlapDash's itch.io page

Results

CriteriaRankScore*Raw Score
Aesthetics#94.0834.083
Gameplay#183.4173.417
Overall#242.9172.917
Theme#422.5002.500
Sound#531.6671.667

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Nice idea!

I really like the concept of this, where there are various related hand gestures that related to different movement patterns, it creates a very unique theme and aesthetic for the game. I can image other hands that could be translated into movement, like a Halt for stopping the players movements.

Although, I think that this game could benefit from some finer tuning of the controls. There are a lot of things that can be learned for making fluid and good feeling movement for 2d platformers, and most of them aren't that intuitive unless you already know they exist. There are obvious ones, like there being a strange delay for the jump, but other things like coyote time (letting the player jump for a few frames after they've left the ground) and input buffering to allow early inputs still be allowed can go a long way for fluid movement.

I also think that the flick hands should be consistent in the direction they throw you, rather than the direction the player is facing. Since it would be hard sometimes to consistently use them, but when they do work they are very fun to chain together. You could also repurpose another hand object into having the players facing direction considered for its launch angle.

With mechanics like these though, I think this game could benefit for a more level based style, where the player goes through a series of challenges to beat a course. Similar to how Celeste works. Then you could rank up the difficulty without the player getting frustrated by having to get all the way back if they fall down.

The pixel art is very clean, but it could still use a bit of touching up. I think namely the player could be re-sprited a bit since it is close to looking like its on a different pixel ratio than the rest of the game. The ground texture is also on a higher ratio than the rest. But this is all nitpicking.

Good work! It would be great to see some post jam versions of this!

Developer

Thank you so much for all the feedback! I really appreciate it :)

Submitted

Cool setting idea, but I had a delay after clicking on the jump and had no sound, which is annoying (

Submitted(+1)

high five! 

Submitted

Slapping can be really satisfying but it is also really hard to pull off at times so this game takes some skill. I liked it nice job :)

Submitted

The art is very well made, and the slap mechanic is super cool, great job!

Submitted

Beautifully done game. The aesthetics are nice, and the simple mechanic of slapping is really fun. Also love the freezeframes.

Submitted(+1)

No thoughts. Head empty. Must slap.

Submitted

The commands are a little janky, but it was still fun to play! Loved the aesthetic of the game

Submitted(+1)

Really fun !

Submitted(+1)

Solid gameplay! the controls and mechanics are really fun! the little hands that flick you are a little janky and hard to use consistently, but I really liked the other interactive elements! the level was fun to go around in and explore! I think this game would really benefit from sound effects and a sound track. I had trouble seeing how this went along with the theme, but it was very fun and unique!

Submitted(+1)

Nice game! I think you are win