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A jam submission

Don't kill my babies!View game page

​Please don't kill my babies.
Submitted by andrePfeiffer — 24 minutes, 9 seconds before the deadline
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Don't kill my babies!'s itch.io page

Results

CriteriaRankScore*Raw Score
Audio#462.3882.467
How much do you like the game overall?#502.5172.600
Graphics / Visuals#532.6472.733
Gameplay / Fun#552.3242.400
Overall#582.4922.573
Is it related to spring and does it follow the theme?#642.5822.667

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Please list any pre-made or AI-generated assets that you used (it's the rules!)
Thunder SFX by timgormly, available at https://freesound.org/people/timgormly/sounds/159769/ Pixel Line Platformer available at https://kenney.nl/assets/pixel-line-platformer Game Animals Spritesheet available at https://goblinportal.itch.io/game-animals-volume-1 Free Animated Explosions available at https://free-game-assets.itch.io/free-animated-explosion-sprite-pack

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Comments

Submitted

I think it is a really good idea to train yourself in a gamejam after Brackeys' tutorial. Well done!

Submitted

👍

Submitted

good

Submitted

Very smooth and polished feel. I like the aesthetic. 

Submitted

It's a fun little precision platformer with a cute aesthetic! Some of the deaths when trying to collect a few specific coins definitely felt punishing but I appreciate a challenge (although some tweaking could significantly improve the experience :)). The game didn't particularly stick to the theme in my opinion, but I enjoyed the submission regardless! Congrats on your first game!

Submitted

Nice little game!  Well done.  I'd say one quick improvement you could make immediately is change the AudioStreamPlayer2D node to a regular AudioStreamPlayer so the music doesn't fade out as you walk away from the node.  I'd say from this that it's clear you already have a good understanding of Godot and I'm excited to see what you make next!

Submitted

The idea is a good one, but the controller is a bit complex to handle with this kind of level. But the idea is cool ^^

Submitted

Managed to collect all the coins, the tall jump near the end is particularly punishing, because the player's jump arc doesn't match the arc of the coins.

Little disappointed there's no win condition for collecting all 67 coins.

Well done!

Developer

Thank you for don't killing my babies! 

This was my first game and I didn't have time to get the level design ready by the deadline.