Very nice little concept! I'm more of an arrow keys man, but still had a great time!
Play game
Magnetic Trek's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Entertainment - how enjoyable/replayable is it? | #19 | 2.648 | 3.375 |
Creativity - how original is the idea? | #19 | 2.844 | 3.625 |
Overall | #25 | 2.550 | 3.250 |
Presentation - how does it look/feel? | #28 | 2.157 | 2.750 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Ooh, a chicken scheme, nice. The binary run on my machine with no trouble at all.
An interesting gameplay mechanic! And clear sense of progression. Simple yet elegant :)
I’ve managed to score 13k points before my flabby reflexes let me down 😅
Interesting game, reminds me of Agar.io. I managed to build the version on GitLab, so that’s what I played. While switching polarities to manipulate the dots is fun, the game’s two goals (avoid black + get larger) conflict with each other, because after getting to a certain size it just becomes impossible to fit through the gaps in the black. So eating the dots forces me to lose sooner.
Still, the game is fun, and if the objective was different I could see it being very addictive!
Thanks for your review!
You're absolutely right that the goals conflict. Originally I wanted to add a different type of particle that would make you shrink, or add some power-ups that you could activate to do that. The game is supposed to be happening on a hard disk platter and after passing a few black obstacles, you were supposed to meet the disk read head were you had to be at least a certain size to complete the level.
Unfortunately the time restrictions had me cut off on my ambitions and so that's the best I could come up with for now. I may add the rest after the Jam ends.
For anyone who would be experiencing graphical issues. Please use the latest version (on gitlab only atm) and try running with the command line arguments `-vsync` or `-software`.
The movements are very smooth and the way opposite particles attract feels very natural. Well done! I hope I can get some points. :)
My build resulted in a bugged game, but I loved your video of it: https://diode.zone/w/xo2R6LkdSexsDdaP5ubngF
Problem was probably me:
I don't really want to admit my crappy test linux environment ;p
Debian bullseye linux container on an amd64 chromebook.
In general sdl2 works fine for me in my common lisp ffi .. Is it possible I did something really wrong with chicken-install ?
The *game* works fine- there's a long, black load time but then, despite the messed up graphics I can move around with wsad and the charges get attracted as expected (and I die when I hit the edge)
Hi, I just had a go at building and running the game on Debian 11 bullseye (amd64). I unfortunately cannot reproduce the bug you're experiencing. Sadly I don't own a chromebook so I'm not able to match your exact conditions. As it stands I don't have a solution to help you :(. I can only suggest that you try it out on a different setup.
With regards to the "loading time" at the start of the game, the game actually has a 3s wait time while it displays the instructions on how to play. This is probably what you're seeing as a "blank screen". The game is so simple it pretty much loads instantly otherwise.
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