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snake84

23
Posts
A member registered May 26, 2023

Creator of

Recent community posts

Thank you. Nope, there were no sound effects in this version.

Thanks, also for the tip about sound effects. I'll keep this in mind. I think you are right, sound can make a huge difference.

Great game! I got 3062 on the first attempt. Maybe it's easier on a very slow computer? :)

Love the sprite! Gudetama?! :)

This is great! Dueling with the leprechauns is fun and can be difficult. :)

Cool, thanks for sharing indeed! I enjoyed the entry on your devlog. It seems a bit like Lisp but with a Smalltalk environment? It struck me that it immediately evaluates a form (I guess only the top-level one?) without even pressing enter.

Wow. Really cool and complete! I managed to best Ben in the end. :)

Fun game! I chuckled at the 3rd level. So many enemies. :') Nice touch!

Thanks! :)

Thanks! Yeah I wasn't able to completely eliminate the AI getting stuck in the time left. :( In retrospect I wish I had spent more time on the AI and less on some details in the animations.

Thank you! All credit for the art goes to VladPenn: https://vladpenn.itch.io/pacman

Cool! Interesting stack too. I've been holding off on Carp only because of the disclaimer on the GH page (about it being a research project). So, it's nice to see it being used successfully in a real project!

Fun game!

Cool!

Thank you! :)

The movements are very smooth and the way opposite particles attract feels very natural. Well done! I hope I can get some points. :)

Great job!

Very nice idea to use IRC! I think this makes sense for this type of game. It gives the game an instant realism boost and gives you a familiar interface to explore the world.

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Thank you! I enjoyed working in this stack. Having both Lisp's macro system and C was nice! Wisp was a little tricky at first but it's simple so I could quickly get used to it. Same goes for C-Mera.

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Fascinating and relaxing game. I kept playing it. :) Love the atmosphere created by the music, lighting and the sounds!

I think possibly it's a part of the code that is trying to use IndexedDB storage. Don't panic! :)

It's a failed debugging experiment. I thought it would be useful to be able save the game's state to persistent storage for debugging purpose. This game is built with Emscripten, it uses IndexedDB for persistent storage. The request to use IndexedDB is still in the code, as I didn't have time to remove that before the deadline. Although the game stores no data there.

thank you :) I'm glad you enjoy it! Especially because I didn't have a lot of time for play testing

I also get this error but only in private browsing mode. It works in normal mode for me.