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A jam submission

Mine Explorer 64View game page

Runner game with a touch of a third person shooter
Submitted by StefanoCanonico — 6 days, 10 hours before the deadline
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Mine Explorer 64's itch.io page

Results

CriteriaRankScore*Raw Score
How well did game visuals follow the N64 style#34.5004.500
Cohesiveness of game elements#44.2504.250
How well did the game follow the theme/constraint#54.0004.000
Quality and fit of sounds and sound effects to the game#64.0834.083
Overall#63.8893.889
Unexpected or surprising elements in the game#83.0833.083
Overall uniqueness of the game concept#93.4173.417

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

I love all the graphical tricks used in this game. The scrolling UVs in the main menu’s background, the billboarded animated coins, the blurry lowres cave textures stretched to humongous proportions. It’s all so representative of the era. I can’t tell if the game is also vertex lit but I wouldn’t be surprised if it was.

Host(+1)

Really fun idea, but it's a little bit on the difficult side. I love the concept though, and adore the little wobbly animations in the level select screen.

(+1)

The level select cave was 100% n64 styling. Well done on the overall game! The aiming was a little hard, but overall, it was a fun to play game that fit this jam and the constraints rather well! I could see downloading this on my phone to play for fun during down time too if it were on mobile lol

Submitted

Fun little game, nice N64 styling (especially the level select cave). I wish the aiming were either fixed in front of the cart or that you could move the reticle to snap to each track, I didn't really end up utilizing free aim with the mouse and just waited until I was right in front of the enemies.

Submitted

I love the charm here, everything looks just lovely. The textures are small and smeared out over large surfaces, the mole is appropriately chunky and exhibits a dorky bounce as they walk around the hub, and there's a decent amount of resolution crunch on the final output. It all looks a bit fuzzy, and in the best way.

I will say I ran into a few issues when playing. The difficulty spike from level one to two was quite a wall, and it took a lot of attempts to finally clear it. The aim on the gun is wonky and I could never quite suss out how the position of the onscreen cursor correlated to where in 3D space the shots would actually wind up. Aim was very slow on a controller stick so I had to swap over to mouse/keyboard to clear level two. The rate of fire felt slow unless I was really mashing the button. And a few times the minecart wound up with some odd offsets from the track, either a slight displacement horizontally or, on one occasion, a fair distance above the track. I suspect it's due to how gravity is implemented, and how the grace period is granted for swapping lanes when your current track has already ran out, but that's all just conjecture.

Overall I love the lighthearted vibe here! If you wind up implementing the boss I'm curious to see how that fight plays out!

Submitted

Interesting game, I really like the visuals. I found it pretty difficult to aim and shoot, but that might just be my laptop mouse.

Submitted

Cool game! I enjoyed it. Short and sweet.

(+1)

nice game 👍🏼👍🏼

(+1)

Challenging but a lot of fun. Love the visuals and the animation of the main character 👌