This is probably my favorite game I've played so far. It's got the N64 vibe down, and it's a really inventive idea. I hope you decide to polish this game and flesh it out more.
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Beatdown Bard 64's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How well did the game follow the theme/constraint | #2 | 4.318 | 4.318 |
Overall uniqueness of the game concept | #2 | 4.227 | 4.227 |
Quality and fit of sounds and sound effects to the game | #2 | 4.409 | 4.409 |
Overall | #3 | 4.167 | 4.167 |
Unexpected or surprising elements in the game | #3 | 3.864 | 3.864 |
How well did game visuals follow the N64 style | #6 | 4.227 | 4.227 |
Cohesiveness of game elements | #6 | 3.955 | 3.955 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
This game was actually a lot of fun! The style and overall aesthetics were spot on for n64. I liked the n64 controller C button UI too. Made things feel much more n64. Some feedback would be, with the flute, make the projectiles a tad more capable against the little mushroom things. That said, this is one of my favorites from the jam so far! Had a Zelda ocarina of time mixed with guitar hero type vibe to it. Well done! :)
Enjoyed this one a lot, love that you can customize your character and it's satisfying to jam out for a second and then womp on the enemies for a bit. I feel like it would be really cool turned into a roguelike with procedurally generated content (music/enemies/powerups/levels etc)
Very great interpretation of the theme! This was a very clever mash-up of two incompatible genres. As others have said, I wish the combat felt a little better. I also wish there was more song variety. But this was an enjoyable surprise. Great job!
Nice. The character is slow, but other than that it's pretty cool. I think that when the player is attacking after completing the song mode he shouldn't be able to get hurt, but instead push the objects back
Absolutely loved the concept!
I also liked the idea of choosing the inicial weapon, and the visuals really feel like a N64.
My only complaints are that the weapons in general are a bit slow, and the mushroom enemies are a bit overpowered.
Also, since their bullets can still hurt (and kill) when the player is singing, is a bit harder to find a good moment to activate the power.
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