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Beatdown Bard 64's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How well did the game follow the theme/constraint | #2 | 4.318 | 4.318 |
Overall uniqueness of the game concept | #2 | 4.227 | 4.227 |
Quality and fit of sounds and sound effects to the game | #2 | 4.409 | 4.409 |
Overall | #3 | 4.167 | 4.167 |
Unexpected or surprising elements in the game | #3 | 3.864 | 3.864 |
How well did game visuals follow the N64 style | #6 | 4.227 | 4.227 |
Cohesiveness of game elements | #6 | 3.955 | 3.955 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
This is probably my favorite game I've played so far. It's got the N64 vibe down, and it's a really inventive idea. I hope you decide to polish this game and flesh it out more.
This game was actually a lot of fun! The style and overall aesthetics were spot on for n64. I liked the n64 controller C button UI too. Made things feel much more n64. Some feedback would be, with the flute, make the projectiles a tad more capable against the little mushroom things. That said, this is one of my favorites from the jam so far! Had a Zelda ocarina of time mixed with guitar hero type vibe to it. Well done! :)
Very N64. Gave me Zelda feels, especially the flute. Beating down felt satisfying :)
Enjoyed this one a lot, love that you can customize your character and it's satisfying to jam out for a second and then womp on the enemies for a bit. I feel like it would be really cool turned into a roguelike with procedurally generated content (music/enemies/powerups/levels etc)
Very great interpretation of the theme! This was a very clever mash-up of two incompatible genres. As others have said, I wish the combat felt a little better. I also wish there was more song variety. But this was an enjoyable surprise. Great job!
Thank you for the feedback! I tweaked the combat a bit in a quick patch, hoping it's a bit tighter and such (adding blocking too). I totally agree with the song variety, I might write some more music or variations later on, we'll see..
Nice. The character is slow, but other than that it's pretty cool. I think that when the player is attacking after completing the song mode he shouldn't be able to get hurt, but instead push the objects back
I released a patch that speeds up the character movement and animations (also I took your suggestion and the player is now invincible during the powered up state). Let me know what you think if you get a chance to play it again.
Nice. I'll give it a try again. I like the game a lot be cause I'm a musician and I like using the guitar as a weapon. I think it's crazy that it has axe blades on the side
toooot
toot toot toot toot toot tooot
toot toot toot toot toot tooot
Hard game but it's fun,is it endless?
Glad you enjoyed it! There is a final boss on level 11.
Absolutely loved the concept!
I also liked the idea of choosing the inicial weapon, and the visuals really feel like a N64.
My only complaints are that the weapons in general are a bit slow, and the mushroom enemies are a bit overpowered.
Also, since their bullets can still hurt (and kill) when the player is singing, is a bit harder to find a good moment to activate the power.
Thanks for the feedback, those are great suggestions.
I ended up increasing the player's move speed and attack animations, and slowed down the mushroom speed. Also added a blocking feature (hold right mouse). If you have a chance to replay the game, I'd love to hear more feedback.