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UP924610 GrappleBox's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay (most fun to play) | #1 | 4.500 | 4.500 |
Overall | #2 | 4.375 | 4.375 |
Innovation (most innovative idea) | #4 | 4.250 | 4.250 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Student Number
UP924610
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Comments
great game the phisics of the grapple feel very solid the only problem that i have with the game is the seemingly inconsistance length of the grapple at times it felt like i should have been able to grapple to a surface as the animation was atop it but it would not connect but other than that a great game
Really good game with two different modes and the change in difficulty between them.
Don't have much too say about the game, maybe just some sound would be good, but I really think you nailed it, really addictive game. Well done!
Finding it hard to offer any actual critique of this game, grappling hook mechanics in games are my weakness and this is just incredibly fun overall. As said before, if you add more levels I'd one hundred percent buy this. Great job!
This is insanely good for the time we had, the game feels very well polished and the art-style was really nice. Very addictive and fun to play, amazing job!
Incredible submission, really unique design, animations worked really well and really added to the experience quite well. I thoroughly enjoyed playing to beat my previous scores.
As for the level with the lasers I felt that was quite the difficulty spike.
Gorgeous presentation, looks very well polished. Gameplay is smooth and precise and I found it addictive practicing to get better. I like the scoring system, it encourages you to be fast without imposing a hard time limit.
An extremely impressive submission, lots of polish. I could definitely see this being on the marketplace, and if it has subsequent level etc, it would be something that I would considered purchasing. A great game.
I feel like the grapple range is a bit short and the box can feel a bit out of control at times, but nothing too extreme. Consider how you export the game, is there a better alternative that you could have done? Finally, is this really a Single Control game? Moving your mouse alone would count as one, no?
Overall, I can overlook most of those issues as a tonne of effort has seemed to have gone into making this game. For your first university submission, this is very strong, just read the brief a little closer. Well done.