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A jam submission

UP2022388:AstervoidsView game page

Can YOU dodge them all?
Submitted by UP2022388 Hayley L — 1 day, 17 hours before the deadline
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UP2022388:Astervoids's itch.io page

Results

CriteriaRankScore*Raw Score
Most Innovative#342.8002.800
Best Gameplay#352.6002.600
Overall#372.7002.700

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

UP2037603:  The game has beautiful pixel art to support the gameplay. Although it did sometimes break (the ship could spin out and disappear but the game would continue), most elements of the game worked. 

Some sort of score/progress would be nice but the gameplay is engaging; I found myself trying a few times (and mostly failing but that's on me) to thread through two asteroids close together rather than just moving on.

Submitted

Art style was cool and the animation was great. I found that the game could be too fast at times, but that could just be my lack of skill. Overall great game.

Submitted (1 edit)

This is a nicely done game! I love the simplicity of the pixel style, it  adds to the arcade feel. I also like the flavour of the bigger space ship that you start at, it's a nice extra touch.

A suggestion to improve would to have the player start moving down on its own, rather than wait for the first input - perhaps not immediately, because I like the imagery of the player ship being shot out from the larger one - but perhaps as the larger ship moves off screen. This second or too could also act a bit like a preparation phase/ countdown, rather than throwing the player straight into the game.

Submitted
I found the art style really cool on this game and i really liked the SCI-FI take on a "flappy bird" style game.

A few issues i did seem to come across though. Firstly when flying down you are killed when leaving the screen. However this doesn't end the game rather you are forced to watch the background continue to wiz by. The same happens at the top except instead of being killed it tends to crash the game. Perhaps a reset on the game or a game over message would be a better choice.

I loved the idea of the asteroids spinning your ship around, however other than that they didn't seem to affect the player enough. Maybe if the player had health it would make sense as they could lose some each time. Instead i found that once i started spinning it never stopped and i became this mess of a ship hurtling along, in fact it made it easier to keep going because i just bounced off the asteroids and kept going. Perhaps a health bar or a system of lives depleting after each hit would be better. Also some way of your ship leveling out after a hit would be a nice touch too.

Some sounds i think could make a big difference also to the enjoyment of the game, a backing track and collision sounds would keep the player engaged a little more it think.

Lastly a score system, as there seemed to be no end to how long i hurtled through space it would have been cool to see some sort of indication as to how well i did.

Overall a really cool game with some nice visuals and some cool collision mechanics. I will be sure to play any future versions you may decide to make!

Developer

Thank you so much for all the feedback <3 

I never gave any thought to a lives system, that's a really good suggestion. I'll have to look into implementing one :D

Submitted

The artwork of this game is really cool and the animations are fun. The only thing I would suggest is programming in an automatic restart when the ship dies as it can be pretty tedious to sit through the whole level before restarting

Developer

Thanks for the feedback <3 that's a really good shout.  I will look into implementing it! 

Submitted

The art is amazing, good job! I love the pixel aesthetic you've got going. I'd recommend you slow down the initial pace of the rocket as it starts a little too fast. The ship spinning when hit by an asteroid was really cool! 

Submitted

I love the design of this game, I really like the space theme, however I have noticed the same issues that Rob has noticed, when i crashed into an asteroid I just sort of spun off the screen and had to close the game to restart. Overall this is an amazing start to a game however it just needs some little tweaking in terms of code. 

Submitted

Good job! I think you've got a pretty good base here, I especially like the player emerging from the bigger ship, but there are a few simple yet glaring issues. I do see that this is already marked as a v2, so if you're aware of these issues just ignore me lol.

So, colliding with an asteroid seems to just be a physics collision, making the ship spin around and get pushed back, but ultimately not triggering any definitive death state. This means the only obvious loss for the player is being pushed out of the screen, but sometimes the collisions seem to push the player either towards or away from the camera in 3D space, leading to the player missing any further asteroids as they are technically behind them, making it impossible to "lose" the game.

Also, you have nothing bounding the player to the screen vertically upwards, meaning they can just fly off forever upwards until the game crashes, which happens pretty quickly, and at the bottom you seem to have a collider that does actually "kill" the player in as much as you can't control them anymore, but then they float upwards again leading quickly to another crash. An interesting thing to note is that if the player has spun in front of the intended plane as outlined above, neither of these behaviours occur, so I assume you have attempted to add the appropriate colliders to the top and bottom of the screen, but they aren't working as intended.

Sorry for the big wall of text, I really do think you have the start of a really nice little game here, it just needs that extra bit of play testing and polish.

Developer

Don't apologise for the wall of text, it's all really valuable feedback. The game should actually close itself 3 seconds after a collision with an asteroid or top/bottom bound (there is a top one, I promise! it's just a little too high).

I never actually thought about resetting the game on collision. I might have to work out how to implement that going forward!

Thanks for your feedback <3