Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

UP2022388 Hayley L

19
Posts
3
Followers
A member registered Oct 23, 2020 · View creator page →

Creator of

Recent community posts

I really like the models and textures (especially the player character which seems reminiscent of serenity) I don't know if my game broke and stopped spawning things but I ended up looking at guitar hero almost. I don't think it ran properly on my PC though.

It's a solid start, nice job!

Incredibly pretty game, kudos to everyone. It plays smoothly and it does feel like you're underwater thanks to the slight distortion and the charming music, the only gripe I have with it is the time it takes to reload your guns, it feels a little long and could be cut down by about half a second.

I loved it, amazing visuals! :D

The game feels well done and polished, the scenery was quite nice and the Planes were really well modelled. Music was lovelly and fit well, I did end up with a couple of tiny issues. a couple of times when I started again, I wouldn't see the plane move on the screen but it would move in the world, and sometimes the bullets would collide with my plane and ricochet off into the upper stratosphere. apart from that, it's a really fun game.

Loved it, nice job :D

I quite like the concept for this game, the three different elements does make for interesting play and the game looks rather pretty overall. Movement does seem to be a little difficult because you move in the direction you shoot, which is sometimes a little jarring. Loving the dramatic music and the 3D modelling for the game looks awesome!

Nice job, quite enjoyed it!

I love the aesthetic of the whole game, the ruined city, the giant killer robots and meatballs, and definitely the player character. The game balance feels fine and after a few attempts I managed to fight the second robot which was a significant challenge. The music was also very fitting and I quite liked it.

Overall a really good game, Nice work!

I really love the character design you have and the floating damage numbers! impressive :D

Played it for a fair while so the engagement from it's audience is really good. 

Splendid job :D

Very Meta, a clicker game about clicking clicker games is a cool concept. love the fact that you have a shop that pops up when you click on it rather that it just being there. Visuals are really good looking and it feels like it's well built.

Nice one :D

Really solid experience with awesome graphics and a clear and easy to use UI.

Love it! <3

Actually rather challenging, I don't agree with the other comment here which is slightly strange, it could be your game runs at a speed depending on framerate so i'm getting a game at twice the speed. it does only use one input and it's actually a really pretty game.

Really enjoyed it, couldn't get past 9 :D

It seems to be a non standalone file, Might need to check how you've uploaded it

It's definitely different to most other games created for the Jam. The visuals are really nice and the gameplay works well. As most people have mentioned here, slightly faster (not by much) move speed would do wonders for pacing and obviously speed up the spotter to match player speed.

All in all, really good job and I quite enjoyed it :D

Thank you so much for all the feedback <3 

I never gave any thought to a lives system, that's a really good suggestion. I'll have to look into implementing one :D

Thanks for the feedback <3 that's a really good shout.  I will look into implementing it! 

Don't apologise for the wall of text, it's all really valuable feedback. The game should actually close itself 3 seconds after a collision with an asteroid or top/bottom bound (there is a top one, I promise! it's just a little too high).

I never actually thought about resetting the game on collision. I might have to work out how to implement that going forward!

Thanks for your feedback <3

A really nice, simple game that was satisfying to play. bright colours make it really attractive to play and through the 15 attempts I had, I only encountered 2 minor problems. There was a point where the camera shifted too high and I couldn't see the can I was having to place my can on top of, and the other was that a can decided to become one with a flying goomba (I wish i could give you screenshots but Shadowplay is not co-operating)


all in all, I quite enjoyed your game! :D

Blobby's adorable and there's Hats and Cookies, what more needs to be said. sadly, after i bought both items for him, I wasn't allowed to pat Blobby anymore :(

Your game is gorgeous, and not only that it plays well and none of my attempts ended in an incorrect score.  The rocket handles pretty ok and the only thing I could think of for improvments would be maybe adding other flying obstacles for a later version.

Awesome job, I love it! :D

It's a really solid game, definitely works as intended. Just an idea, maybe for people that are still learning or would like a little visual feedback, implement it so that letters light up when you achieve them or it could give you feedback as to which letters you got correct. 

I like it! and it is also educational, so, bonus points!

It seems really well put together. in the 50+ deaths I did not notice any bugs. Jumping is smooth and consistant and I really like the simplistic style you went for.

The perspective being from behind the cube gives the game an added layer of depth as opposed to things like Geometry Dash and also provides a great challenge which I really enjoy.

The only question I have is that, is the last block of the level actually passable? It may be I wasn't precise enough though.

All in all, I really enjoyed the experience! :D